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Community - Zone Chat Log 09/20/2000
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+Chaos@AC> Welcome all! We'll begin in just a moment, soon as all our esteemed guests arrive!
Dave@turbine> Thanks for coming!
+Chaos@AC> Welcome to our Monthly Asheron's Call Developer's Chat.
+Chaos@AC> With us today is one of the Lead Designer, Eri Izawa and Producer, Charles Bandes.
+Chaos@AC> A few reminders of the ground rules:
+Chaos@AC> 1. You must have your question typed out and ready to cut & paste when your turn is up
+Chaos@AC> 2. Limit one question per person will be strictly enforced.
+Chaos@AC> 3. The question *must* appear in the first line you post. If not, you will be moved back to watching.
+Chaos@AC> 4. You may support your question with up to 2 additional lines of text.
+Chaos@AC> 5. If the developer needs more information, we will move you back to asking.
+Chaos@AC> 6. Repeat Questions will not get a response other then "Asked and Answered". Please watch for your question being asked before you.
+Chaos@AC> 7. As always, the Code of Conduct is in full effect during the chat.
+Chaos@AC> This is all in an effort to keep the chat running more smoothly, make it more informative and give more people a chance to ask questions.
+Chaos@AC> With that, I will hand over the floor to Eri for introductions and we will be off to the questions.
rei@Turbine> Hello everyone :)
rei@Turbine> I'm Eri "reijin" Izawa, co-lead designer for Asheron's Call and general spec shuffler.
rei@Turbine> With me today are:
rei@Turbine> Jesse "Nei" Kurlancheek, game designer, scripter, general systems guy.
nei@turbine> i, like.. do stuff.. or something.
rei@Turbine> David "Crowley" Javier, game designer, dungeon maker, and dialogue meister.
Crowley@turbine> oi
rei@Turbine> Ken Troop, new content designer -- we'll see what nickname he earns.
rei@Turbine> Cardell Kerr, 'nother new guy, be nice to him eh?
cardell@turbine> Hola!
rei@Turbine> Dave "Sarneho" Namerow, Turbine-side Community Manager.
rei@Turbine> Sean "artist extraordinaire" Huxter, lead artist, is also with us tonight.
sean@Turbine> Tired... so VERY tired...
rei@Turbine> And Charley is our Producerly Voice of Reason for tonight.
rei@Turbine> As usual, I'd like to talk about how we answer questions.
rei@Turbine> To give you an idea of our schedule, we are already hard at work on the October event.
rei@Turbine> We generally cannot give you concrete dates or feature details for anything new that we're not pretty sure is going in.
rei@Turbine> Also, because we have so much planned, new requests on the boards or from here may not be implemented til some time after the suggestion is made.
rei@Turbine> But I want to assure you that we are listening!
rei@Turbine> OK... that's it ... first question!
LillithsJabber> Q: Would you please make the healer services useful by decreasing their prices and giving them higher level spells?
LillithsJabber> The Healer vendors provide a service that little know or care about. The reason why is that they charge very high prices for low level spells. Having started a new character 2 months ago, I thought to myself, gee that particular spell would be nice, but..
LillithsJabber> damn, look at those prices! There is no way the apples, cabbages, and darts I been selling from drudges, would be able support me to buy a one time heal other II at cost 250 pyreal. Or as a level 41 pure warrior, I look & see only level 2/1 spells & think
LillithsJabber> gosh-it would be nice to buy a level 6 armor other spell casted. But looking at the prices of those low level spells-it makes me wonder how high those spells would even cost!So could you please add spells&lower prices? 10p for a lvl 1 ;-) Shouts to Snark!
LillithsJabber> GA Nei :)
nei@turbine> ga nei? awful sure of yourself... =p
nei@turbine> so yeah... i'd look to your vendoring friends real soon... they done did learn some new tricks.
nei@turbine> done
nei@turbine> (and a thing or two about the economy)
_Zorlin> Q: Can you plz increase the exp earned from distant wilderness mobs? Reason: High level woes. I'd like to see the exp on mobs out in the boonies increased by an order of magnitude.
_Zorlin> Ie.. mobs in the remote dires should give like 200k+ per kill. Playing to level 60+ is insanely boring and takes alot of time. Currently the best exp for time invested are all in
_Zorlin> dungeons, ie. ohn, bsd,.... causing everyone and their mother to congregate there. Since you nerfed the spawn rate on the bsds it has only flared the short tempers of higher level
_Zorlin> ppl (level 60+) due to the competition. By drastically increasing the exp from distant wilderness mobs there will be a much needed migration from packed dungeons to the
_Zorlin> wilderness. Tempers will subside and I think everyone would be alot happier for it. My current level is 34 million for next (84). At 7 million into it, I still have 27 mil to go.
_Zorlin> If I don't spend 10 hrs a day in the bsd, I don't progress (ie char development). And plz don't say that the new island gives good outdoor exp. When you compare the time it takes to make a million on the island
_Zorlin> (with the pelting of debuffs) and the time it takes to make it in the bsd, there is no comparison. Last few days I've been running around the north snow country and in the dires.
_Zorlin> I hadly ever see anyone while running to remote places. But when I hit the bsd any time of day or night, it's packed. The wilderness is under utilized in terms of player load
+Chaos@AC> Zorlin, sorry too lengthy
Ariok> Q. Olthoi Noble vs Tusker Guard - Who would win?
Ariok> Storyline makes it sound like Olthoi were the best melee fighters, so you'd think the Noble would win, even though its not using fire...
Ariok> If the Guard would win, maybe that means that you should tweak Nobles a bit (theres only a few in all of Dereth, make them uber ;) GA
nei@turbine> tusker, no questions asked.
rei@Turbine> But!
Crowley@turbine> My money's on the ape.
rei@Turbine> Don't forget Dereth isn't all of the world.... :)
nei@turbine> stupid bug with its lil' shell... big bonk monkey crush!
nei@turbine> don't mind m
rei@Turbine> Just because the Olthoi queen in Dereth was a relative wimp ... doesn't mean all the other ones were.
rei@Turbine> I'm done.
+Chaos@AC> Folks, please don't forget. Question first, no more than two comments to follow :) Thanks!
TaperBowler> Heya. It's Ravlen ;) I'm wondering what improvements are being worked on for the chat system. Any new filters (Leather crater, merchant) or perhaps allegiances?
TaperBowler> *wonders if the Sean understands my nick*
TaperBowler> Shouts out to my private Chat ;)
sean@Turbine> Duh!, Ravlen! LOL!
rei@Turbine> I'll definitely say communication is next in the priority queue.
rei@Turbine> In terms of new features....
rei@Turbine> However, this is not going to happen soon.
rei@Turbine> Everyone wants allegiance chat improvements :)
rei@Turbine> So, we are well aware of that need.
rei@Turbine> Done.
Mhajhkaeir> Is the Tufa Quest currently complete? (As in, is it broken?) Killing the Grievver appears to be some type of trigger, but nothin happens. (Come on, give us a hint here!) A Band of Brothers!
rei@Turbine> Not all that glitters is gold....
Crowley@turbine> As Nei says, the Grievver's just in there for flava.
nei@turbine> there's a tufa quest?
rei@Turbine> done.
nei@turbine> me too
Aphonous> As it is the player population hunting the plains is concentrated in a few areas while large areas of the plains remain untouched for days at a time.
+Chaos@AC> sorry aphonus, question first
Buffy_Becca> Q:When are you going to make artistic changes to the avatars? You have changed monsters, and landscape but the isparians all run around in the same grey underclothes with the same haircuts, shake up what we see most, the people of Dereth. (thanks sean!!)
Buffy_Becca> *curtsey*
rei@Turbine> (BTW, curstsey WAS a player request)
sean@Turbine> No current plans to up the poly count on the human avatar, but some stuff is a-comin. You'll like it.
sean@Turbine> And curtsey was a pleasure to implement, knowing it would be so appreciated, having been requested long time ago.
sean@Turbine> Oh. sorry. Done
+Chaos@AC> ty:)
sean@Turbine> (Not used to answering these days.)
FT_Desperado> Q: Would you lower spell comp burden? . . .
FT_Desperado> I have two level 71 mages, both are at 120+ burden with strength self 6 after I recomp, hunting on the island takes every life protection buff or your doomed, my spell comps run out within 3 to 4 buffs after buying . . .
FT_Desperado> That means hunting for around a hour, then recalling to a mage that sells pyreal scarabs and shopping for 20 minunutes (no joke) I know I could raise my strength but it takes 3 million now, it's not that easy...
FT_Desperado> And for anything other then pvp dispells suck (due to monsters imperiling you 50+ times.) Done.(Crank r00ls!)
nei@turbine> lowering comp BU? yeah, but that's boring... simple, but boring...
nei@turbine> so instead, what do you get? a high-quality solution, bound to please boys and girls. comp bu worries are no more come oct.
nei@turbine> and, just for reference, telling us things suck is a poor way to get a point across.
nei@turbine> done
+Chaos@AC> Good job folks on having questions first. Please limit followups to two lines only though. We want to answer as many as we can tonite, and that will help a lot.
Aggrazel> Why is the Arcane Lore requirement of Atlan Weapons with major stones so high? 180 arcane lore and 250 weapon skill is required to use level IV buffs, the weapon skill is fine, but such a high arcane for a warriors weapon?
Aggrazel> By way of contrast, the ravenous weapon is much easier to use from a warrior standpoint, and it casts much higher level buffs.
Aggrazel> The composite bow, with an undead handle needs only 135 arcane lore to use, and it doesn't even have a debuff. Can you please turn it down?
Crowley@turbine> All quests are not created equal.
Crowley@turbine> There were different design principles involved with each of the quests.
Crowley@turbine> The Ravenous weapons had such low reqs because they were intended to be for pure melee fighters.
Crowley@turbine> If you can make it through the major stone dungeons, you're high enough level to build up to the Lore req.
Crowley@turbine> So we're not looking to lower the reqs on Atlans.
Crowley@turbine> Done
Demona_1> My question is about the Dagger love. What is the status on the (hopeful) upgrade to dagger to bring it inline with other "free" skills? Cause we all know Dagger "Trained" isn't as good as Unarmed "Trained" And a quick suggestion
Demona_1> Adding a type of particle effect (like the SoLL or hollow weapons) to Sturdy Iron Keys would help a great deal in locating them on the ground when you dont have time to loot monsters before they decay.
Demona_1> Hello to SK, Mys, Tan, GW and Zak, and all the Clan on HG. MOOOOOoooooo Thanks Turbine, and keep up the GREAT work!! Go Ahead.
nei@turbine> dagger... dagger... dagger....
nei@turbine> lots of possible fixes, but none are concrete... some would make dagger a totally unique weapon (like UA has it's skill bonus), some would just tweak it slightly.
nei@turbine> the former solution, while much sexier, is a big ol' ugly thing that's going to have to sit on test servers for awhile before it'd go in, the latter solutions could be implemented without nearly as much "scare" involved.
nei@turbine> yeah, i know you're tired of it, but "it's coming"
nei@turbine> done
Silverion> q: What is this story with Other color plants, are they in game and we don't find them, are there only 3 of them or simply they are buged and dont spawn ? are color niances posible or not?
Silverion> Sugestion: Use Identify Item and Monster in combination with trade skills to get them more value, 1st give somone more exp when ID monster,
Silverion> second make some god items like "Silverion Scout Armour" Tm ;-) which require 250 in monster identify skill,
Silverion> Hey i like all of you from Stormwaltz, Nei, great Sean ... and you ALL realy done amazing job keeping moust of us happy ;-)*order beer to all* DONE
nei@turbine> what other plants? don't believe everything you see in your portal.dat
Crowley@turbine> who has 250 monster ID skill?
nei@turbine> however, flora has a curious way of evolving in dereth.
nei@turbine> done
Rhynedahll> Are the Menhir rings just eye candy too? ( Just for flava?) A Band of Brothers!
Rhynedahll> (My other two questions were asked.)
rei@Turbine> The menhir rings ... did you see the one in Tufa?
rei@Turbine> Done.
Crowley@turbine> Menhir rings are not just eye candy.
FlyMan233> Was Asheron's Call originally intended to be a PK game? Like only PK, not optional. Elaborate....
Crowley@turbine> Done
FlyMan233> Sorry couldn't think of better question! almost 10 months and i finally get to ask and i go blank! doh!
rei@Turbine> Actually, yes....
rei@Turbine> hehe
rei@Turbine> A long, long time ago, in a company with a different name
rei@Turbine> ...yes, AC was originally going to be all-PK.
rei@Turbine> But that was back when we were expecting 200 concurrent players.
rei@Turbine> And a whole host of other things that I won't go into right now :)
rei@Turbine> Done.
__FIX_BSD_NOW_> My Name says alot but, with the Aerfall Quest being broken(HG), why couldn't a sentinel portal the questers to the destination so they would not have to perform the previuos task to get the portal summoned and when will it be fixed?
__FIX_BSD_NOW_> Thank you for your time. BTW: BUFF THE BUNNY! GO Nei!
__FIX_BSD_NOW_> Done :)
Dave@turbine> Sents serve a very specific purpose in AC
Dave@turbine> They are meant to uphold the COC, not take care of our bugs
Dave@turbine> We would need a lot more sents to help out if that were the case.
Dave@turbine> Done
chaensaw> Q: Can you please consider getting rid of the extremely irritating attaching/skating ability of creatures? I'm not talking about the lack of a combined attack/run animation,
chaensaw> I'm talking about the actual "attachment" that takes place, that lets an enemy (most noticeably Lugians) speed up and complete their attack and then ricochet back 100 feet to where they would normally be if they actually had to move independently to keep
chaensaw> up. Too often I'm just running thru a dungeon and something all the way across the room glues itself to me and beats the snot out of me (since defense drops to nothing when running). It's the only thing in AC that I HATE! (everything else rocks!) GA.
rei@Turbine> Wow, a sticky question.
rei@Turbine> That was put in a while back to help melee players actually hit monsters....
rei@Turbine> It also allows monsters a chance to hit players, too.
nei@turbine> it's also going to allow the bunny to ... well... be unescapable! mwhaha@!
rei@Turbine> There was a lot of discussion over this issue at the time ...
rei@Turbine> At this point, I think stickyness is here to stay, sorry.
rei@Turbine> done.
Don_Shaw> Please, please, pretty please, give us matty leggings, so we can be ugly all over (Crowleys words :). comment to follow...
rei@Turbine> 1000!
Don_Shaw> Thank you once again for the incredible world :) Love the kitty death animation :) Ambient sounds ROCK! Game balance is sound, game stability is great, life is good :) Still would like to have potions hot keyed for alchemy tho. nfqoc :)
+Chaos@AC> thanks for the support Don
Riker2737> Will there possibly be a quest for mages involving a usable item that is worthy of using in PK? The Impious Staff and Virindi Wand are worthless due to the race & skill req & slowness of wands. Robes are also pointless in PK due to ravenous weapons an
Riker2737> vulns/debuffs arent that great due to dispell potions. BTW, great job to the creator of *afk*, awesome emote! ga
nei@turbine> how about a starter wand? that's still my favorite PK toy. but that's just me.
nei@turbine> and if you're in the proverbial leet-o PK loop, wands are still quite useful in PK. the monkeys live on!
nei@turbine> honestly, i think the usefulness of "most" items are useful in both PK/NPK...
nei@turbine> *shrug*
nei@turbine> that sentence made no sense... pay me no mind.
nei@turbine> done
MS64christ> Q: With the creation of monsters that are basically resistant to all mages, will monsters be introduced that can evade all melee and/or missile attacks? Although the hi lvl Grievvers arent %100 resistant, I have seen lvl 60+ mages spec'd in war and...
MS64christ> creature waste several tanks of mana without landing a single spell. ga
nei@turbine> well, we can't make a monster totally invulnerable to melee/missile attacks since it, once out of stamina, will be hittable.
nei@turbine> but, i offer up my friend and yours, the vapor golem as a mean, "don't mess with me lil' melee man" creature
nei@turbine> or alternative, as stahl points out, the white rabbit. (the old one, of course)
nei@turbine> done
ColdZero> Q: Would it be possible to make locka pickable (?) on uber chest that requires a high lock pick skill, have a fast re-spawn rate, but only allow a person to pick/loot the chest every x # of hours or days?
ColdZero> I know there are plans to add additional things to use the skill on, howerver I would really like to use my skill on chests/doors. BTW I would love a *vicroty* dance - Done
nei@turbine> quest timers on chests? they don't exist right now, but i can't see a good reason not to add them.
nei@turbine> dully noted.
rei@Turbine> He means duly :)
nei@turbine> whatever
nei@turbine> done
Maneyen> Are there any worries about the reverse engineering of the portal.dat and cell.dat files?
Maneyen> I think some of the stuff they are doing with it is really great, but that would change the minute that they find a major quest spoiler of some sort. What's your feeling about this enexpected ingenuity?
Maneyen> Great game. :) done.
nei@turbine> there's very little that's "crucial" in the client side dat files.
nei@turbine> you could find gfx, models, textures... but past that, there's really not much in there.
nei@turbine> if you've tried taking a peek in there for quest strings this month, i'm sure you ... didn't notice something.
nei@turbine> we're well aware of what goes into the client side files, that's why most of the goodies are server-side
nei@turbine> done
+Chaos@AC> Psycho?
Craniium> With all the GSA and matty-robes out there (and their elemental protections, mainly), is there any possibility of an alchemical oil that could up the prot. against damage types on a piece of armor? X number per piece Hello to: Fark, Dustman, Valthalion..
Craniium> Hello also to Snark's Chat, \/\/3 R0X0RZ!! =)
Craniium> Feh. done
nei@turbine> this isn't dissimilar to the dye concept...
nei@turbine> i've talked to andy a bunch about existing item modification and flagging it so that it knows that it's been used upon (the poor exploited dear)... and it's something that's not very far fetched.
nei@turbine> if you ever did see something like this, you can be sure that the checks and balances involved would put the ugly pink/-50 al to shame though.
nei@turbine> done
Mages_R_Nerfed> With melee/3 school mage hollow "ownz0ring" machines being macroed by the dozen wouldnt it be a good idea to make the hollows less desirable by having them dispell the users buffs in addition to negating the opponents buffs.
Mages_R_Nerfed> This might go a long way toward balancing these over powered weapons and make them more beneficial for pure melee chars as they were originally intended instead of buffed mages and hybrids.
Mages_R_Nerfed> GFG Ownz j00 done...
nei@turbine> super evil answer: until my mage gets tooled by 2 people with hollows, they're not overpowered in my mind. so no changes planned, no.
nei@turbine> done
claude_g> A suggestion: make players shows their loyalty & leadership skills, even if they're currenty in an allegiance.
claude_g> it can be done near the patron-monarch data when you examine a player, or if not possible, in the allegiance data screen right near your vassals names.
claude_g> that will show how much your vassals appreciate your help and your time, and will result in a better allegiance system. [done]
rei@Turbine> (The UI definitely is cramped already)
rei@Turbine> We'll consider it; thank you.
Drakkar77> Can we get something in-game that would make AC more role playing in nature? Perhaps a dueling ability where both players accept and become pks for a short time. RPing is up to the players but a RPing mentoring program for new comers and short classes on
Drakkar77> RPing for people who havn't be exposed to RPing before but have been in AC for a while. Perhaps some RPing events or quests. Perhaps even a pk world where everything is a lot more realistic (town guards, limited number of deaths from players, etc...)
Drakkar77> done
rei@Turbine> Dueling is something we'd like, but classes is not something I think we're going to do....
nei@turbine> don't we have a PK world? ....
Crowley@turbine> Putting in a PK world like you suggest would be a monstrous technical task, because it'd be a world apart from the rest of the code base.
Crowley@turbine> As for dueling (or conditional PK)... Yeah, I'd like that too. It's on our wish list.
Crowley@turbine> BTW, when we say "requires new tech", we're not saying we have bad or lazy programmers. Just that we haven't got a lot of tech/coding time in our budget.
Crowley@turbine> I wanted to say that cause Andy scolded me for the implication that the weenies aren't hard-core.
Crowley@turbine> Done
fayr> Q: Why is the heal other (with kits) animation so much slower than the heal self (with kits)? Are there any plans to change this? It is quite inconvenient to heal a friend while he is being attacked and getting hurt faster than I can heal him. (Done)
nei@turbine> i have a bug in now about linking speeds in general... (bow- unarmed- magic, peace- sword- sword+sheild) etc...
nei@turbine> the healing other is in the pile of "gee, this moves awful slow"
nei@turbine> so it's being looked at presently.
nei@turbine> done
nastynate1982> I want to know if you are planning on changing it so you can't portal recall through an untyable portal? (I'd prefer you left it as-is because its a reward for going so long without portal tie)
nastynate1982> DONE
nei@turbine> known bug....
nei@turbine> it's future has yet to be decided though.
nei@turbine> done
+Chaos@AC> chip?
nei@turbine> a maturechipmunk... hey hey
rosicrucian1> Hi all! Q: why is it that even things like broken frags can cast on me from beyond radar but I can't do it with 335 war and 306 life? My monkey war wands with 100-110 range don't work beyond radar either. done.
nei@turbine> well, i was going to say something about skill affecting range... but with broken frags, it's most likely you just don't see them on your radar.
nei@turbine> done
BGM_CrystalFox> Q: Is there any chance were going to see the chat system evolve so that Monarchs and chain leaders can mass tell the people under them, My patron has almost 1900 followers, and this would be an invaluble asset for our Guild...
BGM_CrystalFox> btw, I hope you guys got some good content coming up, cause some people are lookin forward to "other" MMORPG's:)
BGM_CrystalFox> done, thanks :)
rei@Turbine> Communications, esp. allegiance communication, are pretty much top priority for next big coding/development task....
rei@Turbine> But we are seriously not likely to be able to do it any time soon.
rei@Turbine> We want to though :)
rei@Turbine> Thanks.
rei@Turbine> Don.e
rei@Turbine> Can't type
Me_First_Ken> will the zone-turbine be doing anything about players with inapropriate names?? i see players with names like "fook this game" "lil bitch" "lil badass" "bad ass ign" and i want tittles for players everyone being an "adventurer" sucks" love the patch =)
Me_First_Ken> sup Nei =)
Dave@turbine> The support staff( Ie sents) are always on the lookout for people abusing the CoC
Dave@turbine> If someone has a "bad" name that passes our filters the sents will notify a manager, and upon review it may or may not a violation of the CoC. If so the character may be banned.
Dave@turbine> donje
Crowley@turbine> oh no, it's Quix...
nei@turbine> hey cow-boy.
Dave@turbine> I mean done
Quixotic_COD> Are there any plans to add more access points (tiable portals, and/or lifestones) to the further reaches of the Obsidian Plains? (for Aphonous the Truly Uber)
Quixotic_COD> It's a big circle that 99% of the traffic enters at one point (Wai Jhou) My 2nd comment is... "Which Dev has the most Flava? and are the new guys going to be usurping that title in the near future?" Jevak Quamoo.
Quixotic_COD> (done.)
nei@turbine> new guys? just poke em for fun. they make cute faces.
sean@Turbine> I'm kinda flava-free myself...
Crowley@turbine> My flava is superior.
nei@turbine> sadly, they're never going to have flava like me.
Crowley@turbine> nobody wants your granola flava
nei@turbine> *throws down*
ken@turbine> We've actually been doing all the work here lately, and allowing the old crew to ride our coattails.
rei@Turbine> Hmm, I think there is a portal already somewhere else near the Obsidian plains.
sean@Turbine> *sigh* admits nei's superior-flava
rei@Turbine> But more Dires portals are heading your way in any case... I'll note down what you said.
rei@Turbine> *passes on the flava flaunting*
rei@Turbine> Done.
craigorious> Q: Can you give any information on any upcoming archer love? As far as PvP goes, any time a meleer raises his shield, archers are pretty much done for. Those AL 100+ shields with good elemental
craigorious> protections stop even greater elementals being fired by a composite bow, and there's no way to get behind a meleer when they're sticking to you. Suggestion: make the crystal arrowheads less
craigorious> expensive to get. Maybe allow mote substitution instead? Great game. GA. =)
nei@turbine> point of order: cast lure on their shield - this has been the only thing letting my archer work melees in PK.
Crowley@turbine> BTW, I'd like to point out that the crystal arrowheads are not the archer buff we promised, but just part of the quest.
nei@turbine> me too
rei@Turbine> me three
!Paradox27> Q:Heyas! Do you anything about disappearing corpses in areas where there is room for it to be placed? This is EXTREMELY frusturating...(info cont.)
!Paradox27> I am level 24 and I died. I went back to my corpse 5 - 8 minutes later and there was no corpse to be found!?!? I then had some frieds scour the area and we could not find anything.
!Paradox27> I lost Amunli Al 150+ Armor and other stuff
rei@Turbine> Hmmm....
rei@Turbine> There is a limit on how many corpses are created if you die too often too fast....
rei@Turbine> But your loot should still be there.
rei@Turbine> (as far as I know)
rei@Turbine> I do understand that sometimes it's observer error, but if it's not I have heard some stories that imply there might be a bug with corpses.
rei@Turbine> The more specific information we can get on cases like this, the more likely a fix can be found.
rei@Turbine> Done.
jakefatts> Hello and great GAME! My Question is:.... What im wondering is why my mage who is specialized in mana conversion (230 BASE) has almost no advantage on a mage who can BUFF to over 250 in terms of mana conservation, Did i waste skill points
jakefatts> on what is turning out to be a leadership type skill .. I E no advantage after a certain point despite my skill points spent to specialize and millions upon millions of xp in an attempt to bolster some good out of it? let me add something else thanks one
jakefatts> Also i think you alienated a large group of players with the shadow armor debacle and the rug was never put back under our feet..is it possible that you could at least compromise and ease into the middle say 170 al below avg.
jakefatts> and also about the melee cant hit vapor argument well there are about a total of 5 of them on the island and yes a lvl 50 cant hit them but a lvl 65+ can own them also it takes 2 lvl 70 mages to kill a high level greivver and there the only creatures with
Ichi_jinrai> Has BenTen truly returned? Will the book by BenTen soon become available in the Hebbin-to library as mentioned to the Librarian in Cragstone? Might BenTen offer us guidence and support for the coming war?
Ichi_jinrai> The story of BenTen, and BenTen's gallantry have made BenTen my super hero. I note from the hints last month and this, that BenTen may have returned from seclusion. [ga]
rei@Turbine> Ben Ten travels with the wind....
rei@Turbine> But Ben Ten is also a slow writer.
rei@Turbine> *g*
Crowley@turbine> pursued by his rival, Mi Krau-Li
Crowley@turbine> (done)
Holy_Dragon> Q: I've nuticed through most the game months that theres some spell comps not even used in the game like, powdered azurite and lapis Lariz, and franchinsene, etc. Are there plans to use these in something in the future if not get rid of them. More
Holy_Dragon> Suggestions, I'd like to see some major love for the thrown weapon skill and it really needs it maybe you can make some real Thrown weapon quests, also I'd like to see a tribal like worship emote added
nei@turbine> you'd be surprised what those poor unused comps can be used for.... one day.
nei@turbine> so they're not going to be gotten rid of.
nei@turbine> done
+Chaos@AC> Clavicus?
avoozl> What needs to be done by turbine in order to make mattekar coats and similar items dyeable? *waves to TA on MT*
nei@turbine> lol...
rei@Turbine> heh
nei@turbine> um... i can't say what needs to be done. i'd get fired and stuff.
nei@turbine> but you're not going to get to dye your coat... so either step up into the wild worlds of pretty colors or be forever confined to a dank and drab prison.
nei@turbine> done
eedmond> Q: Have you fixed the problem with Invuln spell not being on helms? (other than superior) I saw that you said you added that spell to shields but nothing about helms. Tell Marketing to swarm us with AC ads this christmas. The game needs new people. :-)
eedmond> ga
Crowley@turbine> It's not necessarily a problem.
Crowley@turbine> It's a design decision to have it on shields alone.
Crowley@turbine> Mind you, in the future, Invuln may go on other pieces of armor, but I'm going to take it slow.
Crowley@turbine> Done
SirBlasko> Ok, i was wondering if any of you guys would fight me 1on1 on MT or DT? especially you jesse since your a fruit oh and btw great job on the RTD....and uhhhh Buff the bunny
nei@turbine> lol
nei@turbine> classic
Crowley@turbine> lol
sean@Turbine> :-)
nei@turbine> drop your char name, and i'll hunt you down -- but you won't know it's me.
nei@turbine> done
Black_h0le3> When will you finally show some love to the Thrown Weapon skill? Perhaps an Atlan weapon or *shudder* Atlan Boomerang! Another suggestion: AC Action figures! Once again, a big NO U to ScrubClub =D
Crowley@turbine> Thrown weapons... Difficult to make a quest weapon out of them, because as soon as you chuck it, it's gone.
Crowley@turbine> Boomerangs, sadly, are not possible with current tech.
Crowley@turbine> We're still working on clever things to do with it, though, beyond the thrown crockery.
sean@Turbine> Actually, we CAN do boomerangs... but they wouldn't come back... and we'd call them "sticks".
Crowley@turbine> Well, yeah, that's what I meant
Crowley@turbine> done
sarina_paris> Q: Will there be new spells that are useful as the war bolts n vulns? Something like summon monster (al la Final Fantasy where a monster comes, it cleans house and leaves) or multi-bolt combo spells or multi-elemental spells. . .
sarina_paris> Mages seem to not get hookups. New mag resis enemies, melees: new armor, atlan, hollow archers: gem quest & comp bows. Wands/stuff are cool, not as useful as new spells. Matty Robes were useful, but only way is Ebay or trade scints for them. And the new s
sarina_paris> Mucho gracias. No Mattekar what others say, Great Work! You guys get mad props, all yall at Turbine yo! And peace out to Smaug, Eidos, Trinity, Tassadar, Creed, Solaris, Zanzan, Katra, Eich, Dream Princess, Broken Soul, Emma, Thug uh 2 many to list hehe!
nei@turbine> new spells are useful as vulns...
nei@turbine> no.
nei@turbine> as useful as bolts... i hope so.
sean@Turbine> And the Oscar goes to...
nei@turbine> there are a couple of thingies on my board (well, it's now a pad of paper..) that i want to get in...
nei@turbine> a goodly portion of which benefit mages.
nei@turbine> both in spells and in other ways...
nei@turbine> so yeah... done.
msauper> Q: When creating a character, why don't you allow any unassigned skill credits to be carried over into the game? (has anyone tried to brew comps into tea? :^) GA
Crowley@turbine> (we're talking this one over)
rei@Turbine> (Hmmm, think this has come up before a long time ago)
rei@Turbine> It was a decision made long ago.
rei@Turbine> I think it has a lot to do with saving up skill points and not getting any lightweight skills....
rei@Turbine> As Charley says, "it would make tank-mages much more possible"
rei@Turbine> Done.
+Chaos@AC> Ganthorp, ga
rei@Turbine> ?
+Chaos@AC> Lord_Kilalot?
nei@turbine> *twiddles thumbs*
blackdog60> What are the chances that war spells will get some minor degree of tracking added to them? Easy to strafe war spells when you know it is coming (casting text)
blackdog60> I suggest adding Bunny (White Rabbit) footy Pajamas, that require x number of bunnie hides. Casting Furryness VI, Jump Mastery VI.
blackdog60> Ruri (girl) would love to get a blue kitty robe, with the possibility of appropriate animations, ie. Jiggle.
nei@turbine> bolt/streak pathing isn't going to be improved....
rei@Turbine> Sean has ideas for white rabbit rewards. (done)
nei@turbine> done
EBWolfMiG> most mages have only magic deff, and its not fair, melees get free weapons /3 and melee /3, but magic is /4 and our only deff is/ 7 making it pretty much worthless
PeonSanders> In regards to the vaguely mentioned bow loving... which role do you want to put archers in - as better tanks - or something that restores them to a position where they don't have to tank... I'd prefer the latter personally its much more realistic...
PeonSanders> Thanks for a wonderful game - you are constantly exceeding my expectations - and with such a limited amount of human resources too. Don't let the whiny people get to you- you take to much flak as it is. (done)
nei@turbine> well, optimally, archers should be the ones getting the kill before the monster gets to them (not perching..)
nei@turbine> so that's the way i've been looking at the "problem" with high level archery...
nei@turbine> this is not to say that we want archers sitting up on walls... just that i'd rather see them be able to kill said target (or otherwise neutralize... <-- what's that mean?) target before it's a problem.
nei@turbine> done
EC_CoLDFiRe> Will there be new clothes in asherons call? I want some mage. And maybe you could put in some formal dinner gowns and tuxedos. And some other types of clothes.. and a store that lets you buy any color clothes u want... etc.
EC_CoLDFiRe> PS - you should be able to specialize after you create your character with skill credits (answer the first question.. this was just a comment i had on my mind)
EC_CoLDFiRe> PS (again, just a comment) i wanna ride animals... and wheres the dragons... oo oo can i swim please please hehe... dont answer... answer the first one... sorry. O yeah, why is magic D given to every char? - dont answer
EC_CoLDFiRe> Sorry, do # 1
rei@Turbine> Ketnan's Clothes Emporium?
rei@Turbine> Err, Ketnan's Emporium of Clothes
nei@turbine> pony pony pony!
rei@Turbine> Um, actually, look for some of that soon....
rei@Turbine> But I don't think tuxes are something Isparians know about.
Crowley@turbine> they are crass and indolent peoples.
rei@Turbine> i.e., look for stuff that goes with cutseys relatively soon.
rei@Turbine> Done
rei@Turbine> curtseys
ZeN_NeZ> Q: How about puttin in new wands that used no mana and did no damage so we could have games of 'tag'? You could even evolve it into a seperate mini-game inside the game for fun. Btw, Evil Elvis ownz your soul, dontcha know.
rei@Turbine> (still can't type)
nei@turbine> well, that's an interesting question...
nei@turbine> i actually want to put in sort of sub-game kinda of things... having tag wands is another intersting one to toss into the bag
Crowley@turbine> cool idea
nei@turbine> done
_BWebb_> Can I have a job? I have absolutely no employment experience...I am rusty on my C,C++, Perl, etc....I am completely addicted to your incredible game...and I look to all of you at Turbine as Gods. *nudge* (My original question was answered =P)
_BWebb_> Suggestion: Instead of just being an "Adventurer" possibly add in new titles...Archmage, Warrior, etc. and maybe take it one step further and add a prefix such as n00b, veteran etc. which is based on level. Buff the Bunny!!
_BWebb_> BTW..Olthoi Breakdance - Beautiful =) A true work of art. LOVE the new patch. Still searching for the new dungeon (with the crystal thing) so I can get my orb! =P WHEZZAAAA to Benny, Reece, Kp, Fuman, and my vassals & friends on FF. -Ghul'dharin.
nei@turbine> www.turbinejobs.com
Charley@Turbine> As Jesse points out, we have many positions open, though experience is always helpful.
Charley@Turbine> done
Asheron10> Q: wondering urrent event is spread out.......is the way to the new dungeons in the game already? or is it happening in the middle of the month? Great game guys! (my name is Sean too! hehe) done
nei@turbine> as for title changing, yes... trying to make it work right... it's hard to separate a "mage" from a "wizard" and have the game enforce it.
nei@turbine> done
Asheron10> oopse!
Asheron10> sorry about typing
Asheron10> sorry about typing
Asheron10> first dev chat, sorry....
+Chaos@AC> Sorry Nei, I jumped on that one :)
+Chaos@AC> Not your fault Asheron :)
Crowley@turbine> The quest is admin-triggered. We pre-selected a time for them to go off.
Crowley@turbine> The quest will be spread out over the month.
Crowley@turbine> And don't worry... it's not a Nexus. It's not one-time-only.
Crowley@turbine> Keep watching.
Crowley@turbine> Done
beaud> Done.
beaud> doh
beaud> Q: Will it be possible,in the future, to create hearty versions of the chocolate recipes recently added? A Hearty healing chocolate cake that restores, say 65 health @ 40 burden units would be more exciting than hearty green tea ice cream for example.
rei@Turbine> Ummm, recall the description in the chocolate cookbook....
rei@Turbine> But hey, there might be new chocolate recipes discovered someday :)
rei@Turbine> done.
Clandestinite> hmmm, nearing 3AM here in the UK.... hi all, veteran players are getting very bored, what is going to be done for us? buff-kill-sell try to lvl is all there is.....
Clandestinite> hmmm, nearing 3AM here in the UK.... hi all, veteran players are getting very bored, what is going to be done for us? buff-kill-sell try to lvl is all there is.....
Clandestinite> ack
Clandestinite> sorry =p
nei@turbine> open up a dye store!
rei@Turbine> (Hmm, yeah, I'd like to see what secure trade does for merchants....)
Charley@Turbine> Personally, my high-level character is having a lot of fun with the allegiance system.
rei@Turbine> We're looking into more things, always....
rei@Turbine> (I'm done)
FuzzballMomma> Are there any plans on adding NEW trade skills? You all have done a good job of expanding the current trade skills but it would be nice to see more. Oh and WHERE'S THE EVIL LLAMA? *fuzzle* *polls her fellow CODers* done :) Shout out to "Snark's Chat"
nei@turbine> new trade skills? ... not that i know of, though letoile has a few in mind...
rei@Turbine> Yes, I know people are psyched about new trade skills... people here, too....
nei@turbine> been kicking around a pile of non-trade skills lately.
Crowley@turbine> Llamas are inferior creatures.
nei@turbine> but oh my! the pain of introducing them...
rei@Turbine> There's a trade-off on trade skills.
nei@turbine> oh, god, you just fuzzled in a zone chat...
rei@Turbine> (I think I'm trying to find new ways of saying, "It's on our wish list but not coming any time soon.")
nei@turbine> not if i have anything to say =p
nei@turbine> done
rei@Turbine> Done.
_Denali> can you incorporate 0 exp fellowships? or delete the +/- 10 lvls for higher lvl playes as we are all have the same skill lvl anyway? btw *you will make bow gaunts/solls* /me uses nei mind trick on crowley. Great Game! More dev input on COD dev board! done
rei@Turbine> 0 xp = no sharing?
rei@Turbine> Or you get 0 xp while in it? ;)
rei@Turbine> Anyway, it's something I'd like to do eventually.
+Chaos@AC> Denali, can you clarify that?
_Denali> either or
_Denali> either or
+Chaos@AC> k ty
rei@Turbine> Maybe about the same time as the communication upgrades....
rei@Turbine> It really depends on the budget and schedule.
rei@Turbine> Thanks :) done.
Olthoislayer> Could you PLEASE change/reset the SoCS quest to something other than a "one-time only" quest, & fix the dungeon w/ Defender 6 ruby? 2 reasons: 1st there are some who, unknowingly, handed the haft to someone else and now that the haft is no-trade,
Olthoislayer> these people cannot complete the quest. EVER. Pretty lousy for an axe user if you ask me. Yes... yes.. I know there is an Atlan... it's not the same thing :( 2nd reason: there are MANY people who could not use best spine to make
Olthoislayer> nd now have gotten stronger, would like to make a better axe. Archers making their composite bow can do this..... Altan users can make another if they don't get peerless.... Why not possible for this quest? Also the Grievious Vault (where the Defender 6 r
Olthoislayer> has a level limit of 30 on it! That's perposterous, as most axe users wouldn't even be able to make their SoCS until after that level! Suggest making rubies tradeable. Useless to non-axers.
rei@Turbine> We'll definitely note down the concerns....
rei@Turbine> Thanks for the suggestion.
rei@Turbine> Done.
Crowley@turbine> And future quests will not be like the SoCS
Crowley@turbine> (done)
+Chaos@AC> Okanu?
nei@turbine> can we just pause for a second to frustrate seifer? =p
Crowley@turbine> lol
Kromeboy> When will the Lug Hammer be fixed? It currently uses the mace skill, i need a big beatstick to give the Queen some luvin when she pops up. Really qwik, why is SoCS one time only? Buff the bunny! done
Crowley@turbine> Lugian hammer should be fixed soon.
Crowley@turbine> Can't answer the SoCS question, as its designer is not present
Crowley@turbine> done
Freeze_FF> Has there been any thought as to put in a timer for the amount of time left for a certain spell in the spells in effect menu? And where is my frig'n Level 768 Shadow Cow, that Levitates with no leggs, but smokey utters, and MOO's!
Freeze_FF> Kilrath and tiggy.. you both sux
nei@turbine> shollos does too!
Crowley@turbine> smokey udders are not possible with the current tech
sean@Turbine> Sure they are...
sean@Turbine> :-)
rei@Turbine> Yes, thought has been put into the timers....
rei@Turbine> It's a matter of priorities :0
rei@Turbine> errr :)
rei@Turbine> Done.
Seifer_Rules> nei mentioned i believe in ac mystics that they were getting something new, but didnt elaborate a whole lot. but he said it would make those looking for a comp list happy, as well as those looking for lower burden. please do divulge! and end the vaguity!
Seifer_Rules> by the way, NERF THE BUNNY, ADD, THEN BUFF THE GOAT! (evil goat impales you with hollow horns for 666 peircing damage!) o yeah, mythrandia is a gimp HEE HEE
nei@turbine> sorry, no divulgence here.
Crowley@turbine> it's too cool to divulge
nei@turbine> already dropped all the info you're getting from me about the future of comps
nei@turbine> done
rei@Turbine> [I would like to note that all insults directed at shollos have apparently been previously requested by the same. No real insulting going on here.]
Deadlock27> Hey, I was wondering about Tremendous Monougas and other oversized critters...If a mage imperils them will they only hit the foot or hand? because that would really suck, considering people might not hit the hands =). Or would the imperil become really
Deadlock27> big? (see the drawing i sent crank for further info on this topic. One other thing...If Crank is still there, thwap him good on the head for me because he lied and told me he was coming to this chat =) ...btw in case you couldn't tell, this is
Deadlock27> Xeno. Oh one other thing Nei-you promised you would tell me your archer's name on DT ;-) (Hey after seeing my drawings, dont you think i can take over cranks job and make him a hobo? =D) And Hi Cheeseman...since you begged me to say that lol
Deadlock27> done.
nei@turbine> imma peekay j00!
nei@turbine> the spell effect is the same size regardless of the target...
nei@turbine> done
sean@Turbine> I think Crank's busy playin AC
_Bollux_> Yes, here's the brain-dead question for the night.. Q. Will there be any more involvement of Paul the Tremendous Monouga and the Blue Auroch in the game? or were they just put there for no good reason at all.. :) ...
_Bollux_> I've always wanted to see the re-introduction of the Tremendous Monouga to the world, maybe a new dungeon the size of Mammoth Cave or Carlsbad?.. :) Done.
nei@turbine> lol
nei@turbine> blame the folk on IRC...
nei@turbine> i think paul will just be content to swing his axe and babe will continue moo'ing.
nei@turbine> such is their plight.
nei@turbine> done
Lilkinsly> Q. Hello, have you considered increasing the MINIMUM (not maximum) damage on War spells, as a possible fix to War? It could be based on casters War skill, peaking at the extreme top, where spec War mages sit.
Lilkinsly> Would not increase max damage, but would make high skilled War mages more consistent. Seems an easier, not unbalancing fix then others suggested.
Lilkinsly> Going to be gone 3 weeks, hope this months quest will be around next month. Great game guys, you have a difficult job.
Lilkinsly> done :o)
Crowley@turbine> (this month's quest will be around next month, yes)
nei@turbine> moving up the min dmg... yeah, it's been kicked around... but i'd rather give the spec'd mage types something more (you don't count, xavier...) that just a kick of base dmg.
nei@turbine> kludgey quick fixes are becoming less and less exciting as more of the src tree opens up to designs eyes..
nei@turbine> done
+Chaos@AC> Doh_Jhed_Howi will be our last caller of the evening
Doh_Jhed_Howi> WHy can't we wear gloves under gauntlets?? Every shop in Dereth has gloves listed as clothing but unlike shirts and pants we can't wear armor over them. is it a bug or by design ??
Doh_Jhed_Howi> BUFF THE BUNNY!!! BUFF THE BUNNY!!! BUFF THE BUNNY!!! BUFF THE BUNNY!!! BUFF THE BUNNY!!! BUFF THE BUNNY!!!
Doh_Jhed_Howi> :) done.
rei@Turbine> The question looks really familiar from several chats ago...
rei@Turbine> Since we can't remember the answer, we'll ask around and find out.
sean@Turbine> you can wear armor over pants. But gloves are too bulky to put more gloves over.
rei@Turbine> Anyway, we'll have a look.
rei@Turbine> Done.
+Chaos@AC> This concludes tonight's dev chat!!
+Chaos@AC> Thank you all for your participation here tonight. Special thank you to all our guests from Turbine!! You all rock!!!!
rei@Turbine> Thanks a lot everyone :)
Dave@turbine> thanks everyone!
nei@turbine> so anyone find the RTD yet?
Charley@Turbine> Goodnight folks, time for us east-coasters to get dinner
Crowley@turbine> word to the IRC kids
rei@Turbine> I remember that staying here and posting stuff slowed the exit rate....
rei@Turbine> Thank-you to Chaos!!
sean@Turbine> Thanks, Chaos! Night all!
nei@turbine> so we can talk about... oh... anything i suppose.
+Chaos@AC> My pleasure! Nite all !
Crowley@turbine> Night all
rei@Turbine> 'night....
sean@Turbine> FOOD!
nei@turbine> so... who's up for some battlemail?
sean@Turbine> If you can eat it, I'm up for it.
nei@turbine> ah.. well.. back to the high seas and the singing of the shanty
nei@turbine> yarr
nei@turbine> a tale of a lonely pirate
cardell@turbine> Bring it Nei, I can whup you B-mail style.
nei@turbine> you're probably a master... i've just been macro'ing and trying to crack their file format
cardell@turbine> Naw, not that good. Think Dave is still cooler than me.
nei@turbine> hmm.. yeah, i can see that.
sean@Turbine> Snark's Chat says "Thanks!"
nei@turbine> phew... down to 6 chat windows now.
cardell@turbine> Seriously.
sean@Turbine> Six?
nei@turbine> so... like... you heard anything about this white bunny fiasco?
sean@Turbine> White bunny fiasco?
nei@turbine> some crazy player wants it to be harder!
nei@turbine> in fact, over 1500

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Erected February 20, 1998
Last modified: January 15, 2002