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During the, Castling Event,
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Town Crier tells you, "News, the Exploration Society has lost contact with the researcher they sent to study the Grievvers afflicting Stonehold. Vivaina, the Stonehold Shopkeep, says he left Stonehold two weeks ago, following tracks into the Northwest Woods."
Town Crier tells you, "A Sharpshooter has reported spotting the missing Exploration Society Researcher, Verdentine Magnan. The archer says that Magnan was busy talking to himself on a hill overlooking a valley heavily infested with Grievvers in the Northwest Woods at 75.5N, 20.6W."
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Go and find Verdentine Magnan at the location that the Town Crier told you. Talk to him.
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Verdentine Magnan tells you, "I'm afraid I find the recent Grievver activity in this valley somewhat unsettling. They seem to guard the area against all other creatures. I've never seen Grievvers build a nest, but I think that's just what they are doing. Perhaps the lack of Shadow influence for so long is allowing them to return to a more natural existence. If you think yourself brave enough I would be very grateful to know what they are doing in the far east of the valley."
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At the east end of the valley there is the Grivvier Cave(75.9N, 19.1W). Here is the Grievver Cave Map provided by ACmaps.
| Silk
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You give Verdentine Magnan Silk.
Verdentine takes the Silk and fluffs it in his hands.
Verdentine Magnan tells you, "That's some very nice Silk! Got it from a Grievver you say? Well you shouldn't try and get anymore for at least two weeks. We have to think about conservation don't we?"
Verdentine Magnan gives you Silk.
Verdentine Magnan tells you, "Here you go. Very interesting substance, it's a much finer quality than the webbing I've seen all over the valley. You know, I've heard of two machines able to spin fine materials like this into cloth. I seem to remember they were both found in Castles somewhere... let me check my notes."
Verdentine Magnan tells you, "Yes, here it is!"
Verdentine Magnan tells you, "It says here that there was a Spinning Wheel found in a Castle to the Northeast of Shoushi overrun by skeletons... and here it says that a Loom was recently found in a food cellar at Neydisa Castle. The residents dragged it up to a tower room, but were unable to get it to produce any useable cloth."
Verdentine Magnan tells you, "I think our insect friends have provided you with the materials required. You might try seeing if you can get the devices to work."
Verdentine Magnan tells you, "Good luck in your travels my friend! I am going to continue my studies of these fascinating creatures here. Please, only kill them out of necessity so as not to disturb the fragile ecological balance in this area."
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| Spinning Wheel
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| Spool of silk
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As Verdentine instructs, take the silk to the castle NE of Shoushi (24.3S, 76.6E). You may encounter a few Skeletons and a
Skeleton Captian. Give the Spinning Wheel the wad of silk and you'll receive a Spool of Silk in return.
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You give Spinning Wheel Silk.
The wheel spins the silk into a fine thread, which winds onto a spool.
Spinning Wheel gives you Spool of Silk.
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After this you need to take the thread to Neydissa Castle (69.6N, 17.6E)
You can get there several ways.
One is to take the road west from Bandit Castle.
Another is to take the Highland Manors settlement portal from Glendon Wood (27.9N, 29.5E) which will drop you at (63.2N, 16.9E).
Which is a short run to the castle. Give the Loom the Spool of Silk to receive your flag!
| Loom
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| Flag
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You give Loom Spool of Silk.
The loom cranks noisily and weaves the silk thread from the spool into a fine white cloth.
Loom gives you Flag.
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You now have a nice white flag. You can dye it with the normal plants and
dyes like you would with armor. If you have dyed it or stamped it. You can return
it back to Verdentine Magnan and he will give you a nice new white flag. Here
are several different stamps you can stamp on the flag. You need to dye the
flag and then the stamp the color you would like first. Then use the stamp on
the flag.
| Academy Stamp
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Alchemy Stamp
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Baelzharon Stamp
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Fish Stamp
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Herald Stamp
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A stamp with the symbol of the Academy.
Use Item Tinkering skill to stamp this symbol onto a flag. Dye this stamp first if you wish
the symbol to be a color other than white. This item can be placed on wall hooks.
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A stamp with the symbol of the Alchemy.
Use Alchemy skill to stamp this symbol onto a flag. Dye this stamp first if you wish
the symbol to be a color other than white. This item can be placed on wall hooks.
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A stamp with the symbol of the Bael'Zharon.
Use Item Tinkering skill to stamp this symbol onto a flag. To use this stamp you must be a Player Killer. Dye this stamp first if you wish
the symbol to be a color other than white. This item can be placed on wall hooks.
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A stamp with the symbol of the fish.
Use Item Tinkering skill to stamp this symbol onto a flag. Dye this stamp first if you wish
the symbol to be a color other than white. This item can be placed on wall hooks.
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A stamp with the symbol of the Shard of the Herald.
Use Item Tinkering skill to stamp this symbol onto a flag. Dye this stamp first if you wish
the symbol to be a color other than white. This item can be placed on wall hooks.
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| Moon Stamp
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Olthoi Stamp
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Skull Stamp
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Virindi Stamp
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A stamp with the symbol of the moons Aub'arel and Rez'arel.
Use Item Tinkering skill to stamp this symbol onto a flag. Dye this stamp first if you wish
the symbol to be a color other than white. This item can be placed on wall hooks.
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A stamp with the symbol of an Olthoi.
Use Leadership skill to stamp this symbol onto a flag. Dye this stamp first if you wish
the symbol to be a color other than white. This item can be placed on wall hooks.
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A stamp with the symbol of Skull and Crossbones.
Use this stamp to place it's symbol onto a flag. Dye this stamp first if you wish
the symbol to be a color other than white. This item can be placed on wall hooks.
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A stamp with the symbol of the Virindi.
Use Item Tinkering skill to stamp this symbil onto a flag. Dye this stamp first if you wish
the symbol to be a color other than white. This item can be placed on wall hooks.
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