|
Race | Appearance | Clothing
| Profession | Attributes
| Skills | Name and Summary
Selecting your character's heritage group will be the first choice you make in the character creation process. Do not think that all of the heritage groups are the same for they are not - in culture, in background, nor in skills. Study wisely the ways of each group before making your choice. A wise choice can bring added benefits to your chosen profession and skills.
Heritage Group Descriptions
Aluvian
The Aluvians are fiercely individualistic and warlike people, quick to anger but with a strong sense of justice and fairness. Though often suspicious of things new and strange, they are friendly and always prepared with a little help if they can spare it. They are loyalty to their feudal lords but expect to be well-treated in return.
The first people to arrive on Dereth Island were the Aluvians: they settled in the fields and hills around Lake Cragstone.
The Aluvian system of determining rank based on allegiance is listed below.
| Titles of Rank
|
| Male Titles
|
Female Titles
|
| Yeoman
|
Yeoman
|
| Baronet
|
Baronet
|
| Baron
|
Baroness
|
| Reeve
|
Reeve
|
| Thane
|
Thane
|
| Ealdor
|
Ealdor
|
| Duke
|
Duchess
|
| Aetheling
|
Aetheling
|
| King
|
Queen
|
| High King
|
High Queen
|
Gharu'ndim
Desert-dwellers who prefer knowledge and trade to war and bloodshed, the Gharu'ndim are an eminently honorable and formal culture, but they have a reputation for being somewhat distant and proud. Of all of the people's of Dereth, they are the most drawn to the mysteries of magic.
Preferring to talk before fighting whenever possible, they speak with great politeness and formality, peppering their speech with honorifics and references to their national hero, the poet Yasif ibn Salayyar.
The Gharu'ndim system of determining rank based on allegience is listed below.
| Titles of Rank
|
| Male Titles
|
Female Titles
|
| Sayyid
|
Sayyida
|
| Shayk
|
Shayka
|
| Maulan
|
Maulana
|
| Mu’allim
|
Mu’allima
|
| Naqib
|
Naqiba
|
| Qadi
|
Qadiya
|
| Mushir
|
Mushira
|
| Amir
|
Amira
|
| Malikfont
|
Malikafont
|
| Sultan
|
Sultana
|
Sho
Sho are a people for whom duty an self-discipline are the highest virtues. Normally peaceful, nonetheless they have raised warfare to an art form.
The Sho view the world in terms of absolute, universal laws. Their guiding principles are represented by the three Elder Spirits: the Unicorn of grace, the Firebird of splendor, and the Dragon of power. They speak succinctly and regard other peoples with suspicion, but a Sho friend is a friend for life.
The Sho system of determining rank based on allegience is listed below.
| Titles of Rank
|
| Male Titles
|
Female Titles
|
| Jinin
|
Jinin
|
| Jo-chueh
|
Jo-chueh
|
| Nan-chueh
|
Nan-chueh
|
| Shi-chueh
|
Shi-chueh
|
| Ta-chueh
|
Ta-chueh
|
| Kun-chueh
|
Kun-chueh
|
| Kou
|
Kou
|
| Taikou
|
Taikou
|
| Ou
|
Jo-ou
|
| Koutei
|
Koutei
|
TOP
Asheron's call gives you a wide section of choices to customize your character's face. Chose your eyes and hairline, your nose, your mouth and chin as well as your hairstyle. Once you have those done, tweak the color of your eyes, your skin and your hair until you get the look you want.
TOP
Select your clothing with care as you create your character... chose interesting colors and combinations for these might be with you for a while. Earning pyreals in Dereth can take a while and clothing might not be what you would chose to spend your hard-earned funds on for quite a while. Make your entrance into Dereth a dashing one by selecting an outfit and colors that suit your new character right from the start.
Clothing Options
Aluvian
- Headgear - None, Cloth Cap, Cloth Cowl
- Shirt - Shirt, Tunic, Baggy Shirt, Baggy Tunic, Doublet, Smock
- Trousers - Wide Breeches, Trousers, Pants
- Footwear - Leather Boots, Shoes
Gharu'ndim
- Headgear - None, Qafiya, Turban
- Shirt - Baggy Tunic, Jerkin, Loose Shirt, Puffy Tunic, Smock
- Trousers - Baggy Breeches, Baggy Pants, Pantaloons
- Footwear - Leather Boots, Slippers
Sho
- Headgear - None, Cloth Cap
- Shirt - Baggy Shirt, Doublet, Flared Shirt, Flared Tunic, Loose Shirt, Loose Tunic
- Trousers - Flared Pants, Loose Breeches, Loose Pants
- Footwear - Leather Boots, Shoes
TOP
Your
character's profession will affect many things about how your character
develops. Selecting a character profession template does not mean
you cannot adjust your characters attributes and skills but it will
give you a solid foundation for what a character in the chosen profession
needs to succeed.
Each
heritage groups professions are a bit different as each group brings
with it skills the other two may not offer. So chose wisely and
built a strong character with a well-defined profession right from
the start.
Each profession's statistics listed below are based on the simple template (there were no changes made to the
attributes or skills for that character during the creation process). The information below reflects what you would see if you chose a standard Aluvian archer for example and did not modify the template.
Each starting character has a specific list of equipment listed
below for that profession. In addition to those items, all characters, no matter
what their profession start out with the following: 500 pyreals, 1 Welcome letter,
1 Calling Stone, 1 sack, and 1 food.
| Bow
Hunter
|
| Core
Attributes
|
Secondary
Attributes
|
| Strength
|
Endurance
|
Coordination
|
Quickness
|
Focus
|
Self
|
Health
|
Stamina
|
Mana
|
| 40
|
30
|
100
|
100
|
50
|
10
|
15
|
30
|
10
|
| Specialized
Skills: Arcane Lore (27), Bow (60), Melee Defense (77)
|
| Trained Skills:
Assess Person (35), Dagger (72),Item Enchantment (20),
Jump (75), Loyalty (8), Magic Defense (14), Run (105).
|
| Starting
Equipment: Calling Stone,
Welcome Letter, Starter Knife, 250 Arrows, Starter Shortbow,
Bread, Aluvian Wand, Spell Componants, 500 pyreals.
|
|
|
Swashbuckler
|
| Core
Attributes
|
Secondary
Attributes
|
| Strength
|
Endurance
|
Coordination
|
Quickness
|
Focus
|
Self
|
Health
|
Stamina
|
Mana
|
| 100
|
40
|
100
|
50
|
20
|
20
|
20
|
40
|
20
|
| Specialized
Skills: Arcane Lore (17), Melee Defense (60), Sword (77)
|
|
Trained Skills: Assess Person (25), Dagger (55), Item
Enchantment (15), Jump (150), Loyalty (10), Magic Defense
(11), Run (55)
|
| Starting
Equipment: Calling Stone, Welcome Letter, Starter Shortsword,
Starter Knife, Bread, Aluvian Wand, Spell Componants,
500 pyreals
|
|
| Life Caster
|
| Core
Attributes
|
Secondary
Attributes
|
| Strength
|
Endurance
|
Coordination
|
Quickness
|
Focus
|
Self
|
Health
|
Stamina
|
Mana
|
| 40
|
50
|
10
|
30
|
100
|
100
|
25
|
50
|
100
|
| Specialized
Skills: Life Magic (60)
|
| Trained Skills:
Assess Person (105), Creature Enchantment (55), Dagger
(18), Jump (30), Loyalty (30), Magic Defense (34), Mana
Conversion (38), Run (35), War Magic (55)
|
| Starting
Equipment: Calling Stone, Welcome Letter, Starter Knife,
Bread, Aluvian Wand, Spell Componants, 500 pyreals
|
|
| War Mage
|
| Core
Attributes
|
Secondary
Attributes
|
| Strength
|
Endurance
|
Coordination
|
Quickness
|
Focus
|
Self
|
Health
|
Stamina
|
Mana
|
| 50
|
40
|
10
|
30
|
100
|
100
|
20
|
40
|
100
|
| Specialized
Skills: Mana Conversion (43), War Magic (60)
|
| Trained Skills:
Arcane Lore (38), Assess Person (105), Dagger (18), Healing
(42), Jump (35), Loyalty (30), Magic Defence (34), Run
(35)
|
| Starting
Equipment: Calling Stone, Welcome Letter, Crude Healing
Kit, Bread, Aluvian Wand, Spell Componants, 500 pyreals
|
|
| Wayfarer
|
| Core
Attributes
|
Secondary
Attributes
|
| Strength
|
Endurance
|
Coordination
|
Quickness
|
Focus
|
Self
|
Health
|
Stamina
|
Mana
|
| 30
|
30
|
100
|
100
|
60
|
10
|
15
|
30
|
10
|
| Specialized
Skills: Arcane Lore (30), Dagger (77), Lockpick (63)
|
| Trained Skills:
Assess Person (40), Cross-Bow (55), Healing (58), Item
Enchantment (23), Jump (70), Loyalty (8), Magic Defence
(15), Melee Defence (72), Run (105)
|
| Starting
Equipment: Calling Stone, Welcome Letter, Crude Lockpick,
Crude Healing Kit, Starter Knife, 250 Quarrels, Starter
Cross-Bow, Bread, Aluvian Wand, Spell Componants, 500
pyreals
|
|
| Soldier
|
| Core
Attributes
|
Secondary
Attributes
|
| Strength
|
Endurance
|
Coordination
|
Quickness
|
Focus
|
Self
|
Health
|
Stamina
|
Mana
|
| 100
|
60
|
100
|
50
|
10
|
10
|
30
|
60
|
10
|
| Specialized
Skills: Arcane Lore (13), Axe (77), Melee Defence (60)
|
| Trained Skills:
Assess Person (15), Cross-Bow (55), Dagger (55), Healing
(42), Jump (105), Loyalty (8), Magic Defense (8), Run
(55)
|
| Starting
Equipment: Calling Stone, Welcome Letter, Crude Healing
Kit, Starter Knife, 250 Quarrels, Starter Cross-Bow, Starter
Hand Axe, Bread, 500 pyreals
|
|
| Bow
Hunter
|
| Core
Attributes
|
Secondary
Attributes
|
| Strength
|
Endurance
|
Coordination
|
Quickness
|
Focus
|
Self
|
Health
|
Stamina
|
Mana
|
| 40
|
30
|
100
|
100
|
50
|
10
|
15
|
30
|
10
|
| Specialized
Skills: Arcane Lore (27), Bow (60), Melee Defense (77)
|
| Trained Skills:
Appraise Item(55), Item Enchantment (20), Jump (75), Loyalty
(8), Magic Defense (14), Run (105), Staff (52)
|
| Starting
Equipment: Calling Stone,
Welcome Letter, Starter Nabut, 250 Arrows, Starter Nayin,
Cheese, Gharu'ndim Wand, Spell Componants, 500 pyreals.
|
|
|
Swashbuckler
|
| Core
Attributes
|
Secondary
Attributes
|
| Strength
|
Endurance
|
Coordination
|
Quickness
|
Focus
|
Self
|
Health
|
Stamina
|
Mana
|
| 100
|
40
|
100
|
50
|
20
|
20
|
20
|
40
|
20
|
| Specialized
Skills: Arcane Lore (17), Melee Defense (60), Sword (77)
|
|
Trained Skills: Appraise Item (25), Item Enchantment
(15), Jump (150), Loyalty (10), Magic Defense (11),
Run (55), Staff (72)
|
| Starting
Equipment: Calling Stone, Welcome Letter, Starter Simi,
Starter Nabut, Cheese, Gharu'ndim Wand, Spell Componants,
500 pyreals
|
|
| Life Caster
|
| Core
Attributes
|
Secondary
Attributes
|
| Strength
|
Endurance
|
Coordination
|
Quickness
|
Focus
|
Self
|
Health
|
Stamina
|
Mana
|
| 40
|
50
|
10
|
30
|
100
|
100
|
25
|
50
|
100
|
| Specialized
Skills: Life Magic (60)
|
| Trained Skills:
Appraise Item (105), Creature Enchantment (55), Jump (30),
Loyalty (30), Magic Defense (34), Mana Conversion (38),
Run (35), Staff (22), War Magic (55)
|
| Starting
Equipment: Calling Stone, Welcome Letter, Starter Nabut,
Cheese, Gharu'ndim Wand, Spell Componants, 500 pyreals
|
|
| War Mage
|
| Core
Attributes
|
Secondary
Attributes
|
| Strength
|
Endurance
|
Coordination
|
Quickness
|
Focus
|
Self
|
Health
|
Stamina
|
Mana
|
| 50
|
40
|
10
|
30
|
100
|
100
|
20
|
40
|
100
|
| Specialized
Skills: Mana Conversion (43), War Magic (60)
|
| Trained Skills:
Arcane Lore (38), Appraise Item (150), Healing (42), Jump
(35), Loyalty (30), Magic Defence (34), Run (35), Staff
(25)
|
| Starting
Equipment: Calling Stone, Welcome Letter, Crude Healing
Kit, Starter Nabut, Cheese, Gharu'ndim Wand, Spell Componants,
500 pyreals
|
|
| Wayfarer
|
| Core
Attributes
|
Secondary
Attributes
|
| Strength
|
Endurance
|
Coordination
|
Quickness
|
Focus
|
Self
|
Health
|
Stamina
|
Mana
|
| 30
|
30
|
100
|
100
|
60
|
10
|
15
|
30
|
10
|
| Specialized
Skills: Arcane Lore (30), Dagger (77)
|
| Trained Skills:
Appraise Item (65), Cross-Bow (55), Healing (58), Item
Enchantment (23), Jump (70), Lockpick (58), Loyalty (8),
Magic Defence (15), Melee Defence (72), Run (105), Staff
(48)
|
| Starting
Equipment: Calling Stone, Welcome Letter, Crude Lockpick,
Crude Healing Kit, Starter Nabut, Starter Jambiya, 250
Quarrels, Starter Cross-Bow, Cheese, Gharu'ndim Wand,
Spell Componants, 500 pyreals
|
|
| Soldier
|
| Core
Attributes
|
Secondary
Attributes
|
| Strength
|
Endurance
|
Coordination
|
Quickness
|
Focus
|
Self
|
Health
|
Stamina
|
Mana
|
| 100
|
60
|
100
|
50
|
10
|
10
|
30
|
60
|
10
|
| Specialized
Skills: Arcane Lore (13), Axe (77), Melee Defence (60)
|
| Trained Skills:
Appraise Item (15), Cross-Bow (55), Healing (42), Jump
(105), Loyalty (8), Magic Defense (8), Run (55), Staff
(72)
|
| Starting
Equipment: Calling Stone, Welcome Letter, Crude Healing
Kit, Starter Nabut, 250 Quarrels, Starter Cross-Bow, Starter
Tungi, Cheese, 500 pyreals
|
|
| Bow
Hunter
|
| Core
Attributes
|
Secondary
Attributes
|
| Strength
|
Endurance
|
Coordination
|
Quickness
|
Focus
|
Self
|
Health
|
Stamina
|
Mana
|
| 40
|
30
|
100
|
100
|
50
|
10
|
15
|
30
|
10
|
| Specialized
Skills: Arcane Lore (27), Bow (60), Melee Defense (77)
|
| Trained Skills:
Item Enchantment (20), Jump (75), Loyalty (8), Magic Defense
(14), Run (105), Unarmed Combat (52)
|
| Starting
Equipment: Calling Stone,
Welcome Letter, 250 Arrows, Starter Shouyumi, Apple, Sho
Wand, Spell Componants, 500 pyreals.
|
|
|
Swashbuckler
|
| Core
Attributes
|
Secondary
Attributes
|
| Strength
|
Endurance
|
Coordination
|
Quickness
|
Focus
|
Self
|
Health
|
Stamina
|
Mana
|
| 100
|
40
|
100
|
50
|
20
|
20
|
20
|
40
|
20
|
| Specialized
Skills: Arcane Lore (17), Melee Defense (60), Sword (77)
|
|
Trained Skills: Item Enchantment (15), Jump (150),
Loyalty (10), Magic Defense (11), Run (55), Unarmed
Combat (72)
|
| Starting
Equipment: Calling Stone, Welcome Letter, Starter Yaoji,
Apple, Sho Wand, Spell Componants, 500 pyreals
|
|
| Life Caster
|
| Core
Attributes
|
Secondary
Attributes
|
| Strength
|
Endurance
|
Coordination
|
Quickness
|
Focus
|
Self
|
Health
|
Stamina
|
Mana
|
| 40
|
50
|
10
|
30
|
100
|
100
|
25
|
50
|
100
|
| Specialized
Skills: Life Magic (60)
|
| Trained Skills:
Creature Enchantment (55), Dagger (18), Jump (30), Loyalty
(30), Magic Defense (34), Mana Conversion (38), Run (35),
Unarmed Combat (22), War Magic (55)
|
| Starting
Equipment: Calling Stone, Welcome Letter, Apple, Sho Wand,
Spell Componants, 500 pyreals
|
|
| War Mage
|
| Core
Attributes
|
Secondary
Attributes
|
| Strength
|
Endurance
|
Coordination
|
Quickness
|
Focus
|
Self
|
Health
|
Stamina
|
Mana
|
| 50
|
40
|
10
|
30
|
100
|
100
|
20
|
40
|
100
|
| Specialized
Skills: Mana Conversion (43), War Magic (60)
|
| Trained Skills:
Arcane Lore (38), Healing (42), Jump (35), Loyalty (30),
Magic Defence (34), Run (35), Unarmed Combat (25)
|
| Starting
Equipment: Calling Stone, Welcome Letter, Crude Healing
Kit, Apple, Sho Wand, Spell Componants, 500 pyreals
|
|
| Wayfarer
|
| Core
Attributes
|
Secondary
Attributes
|
| Strength
|
Endurance
|
Coordination
|
Quickness
|
Focus
|
Self
|
Health
|
Stamina
|
Mana
|
| 30
|
30
|
100
|
100
|
60
|
10
|
15
|
30
|
10
|
| Specialized
Skills: Arcane Lore (30), Dagger (77)
|
| Trained Skills:
Cross-Bow (55), Healing (58), Item Enchantment (23), Jump
(70), Lockpick (58), Loyalty (8), Magic Defence (15),
Melee Defence (72), Run (105), Unarmed Combat (48)
|
| Starting
Equipment: Calling Stone, Welcome Letter, Crude Lockpick,
Crude Healing Kit, Starter Knife, 250 Quarrels, Starter
Cross-Bow, Apple, Sho Wand, Spell Componants, 500 pyreals
|
|
| Soldier
|
| Core
Attributes
|
Secondary
Attributes
|
| Strength
|
Endurance
|
Coordination
|
Quickness
|
Focus
|
Self
|
Health
|
Stamina
|
Mana
|
| 100
|
60
|
100
|
50
|
10
|
10
|
30
|
60
|
10
|
| Specialized
Skills: Arcane Lore (13), Axe (77), Melee Defence (60)
|
| Trained Skills:
Cross-Bow (55), Healing (42), Jump (105), Loyalty (8),
Magic Defense (8), Run (55), Unarmed Combat (72)
|
| Starting
Equipment: Calling Stone, Welcome Letter, Crude Healing
Kit, 250 Quarrels, Starter Cross-Bow, Starter Shou-ono,
Bread, 500 pyreals
|
|
|
|
| Core
Attributes
|
Secondary
Attributes
|
| Strength
|
Endurance
|
Coordination
|
Quickness
|
Focus
|
Self
|
Health
|
Stamina
|
Mana
|
| 10
|
10
|
10
|
10
|
10
|
10
|
5
|
10
|
10
|
| Specialized
Skills: None
|
| Trained
Skills: None
|
| Starting
Equipment: 500 pyreals
|
|
|
TOP
A character's physical make-up is established by six core attributes: Coordination, Endurance, Focus, Quickness, Self, and Strength. These six will set the values for the three secondary attributes: Heath, Stamina and Mana. They will also determine how well you are able to perform specific tasks from lock picking to hand-to-hand combat.
During character creation, you can set the levels for each of the six core attributes, which in turn, set the levels for your three secondary attributes. Throughout your character's life, each time you achieve a level, you can use your experience points to increase your core attributes as well as yours skills. As Endurance and Self increase, your secondary attributes (Health, Stamina and Mana) will increase as well.
Core Attributes
- Coordination
Measures your character's reflexes. The higher your Coordination, the better you fight and perform dexterous actions, such as picking locks.
- Endurance
Measures how healthy your character is. The higher your Endurance, the more Health and Stamina you have.
- Focus
Measures the acuteness of your character's mind and senses. The higher your Focus, the better you are at Magic and other mental skills, such as Appraisal.
- Quickness
Measures how fast your character is. The higher your Quickness. the faster you run and the quicker you attack in combat.
- Self
Measures your character's mental strength and will power. The higher your Self, the more Mana you have.
- Strength
Measures your character's muscular power. The higher your Strength, the more damage you do in combat, the more encumbrance you can carry before becoming overloaded.
Secondary Attributes
TOP
You can spend experience points to raise your Trained and Specialized skills into the hundreds. You can also earn more skill credits to Train (but not Specialize) in new skills. There are 32 skills which your character can learn. Only 4 skills can be Specialized skills but in time most of the remaining skills can eventually become Trained skills.
There is a skill bonus for Trained or Specialized skills. The Training bonus is +5. The Specialization bonus is +10. The bonus is added to the starting level of the skill by Training or Specializing in it. For example: If your Focus is equal to 62, your Appraise Armor skill (which equals your Focus) also equals 62. If you use skill credits to elevate Appraise Armor from the Untrained to the Trained level, there is a 5 point skill bonus. Thus a person with Appraise Armor as a Trained skill will have a skill level of 67. If you use additional skill credits to elevate Appraise Armor from Trained to a Specialized skill, there is a 10 point skill bonus. Thus a person with Appraise Armor as a Specialized skill will have a skill value of 72.
Skill Descriptions
|
|
Alchemy
Used to refine magic potions, powders, and metals.
| Formula
|
Skill Level (Bonus)
|
Credit Cost
|
| Untrained
|
Trained
|
Specialized
|
To Train
|
To Specialize
|
| (Coordination + Focus) /
3
|
10
|
15
|
20
|
6
|
12
|
Appraise Armor
Helps you figure out magical and non-magical information about armor.
| Formula
|
Skill Level (Bonus)
|
Credit Cost
|
| Untrained
|
Trained
|
Specialized
|
To Train
|
To Specialize
|
| Focus
|
10
|
15
|
20
|
4
|
6
|
Appraise Item
Helps you figure out non-magical information about items.
| Formula
|
Skill Level (Bonus)
|
Credit Cost
|
| Untrained
|
Trained
|
Specialized
|
To Train
|
To Specialize
|
| Focus
|
10
|
15
|
20
|
2
|
4
|
Appraise Magic Item
Helps you figure out information about magical items.
| Formula
|
Skill Level (Bonus)
|
Credit Cost
|
| Untrained
|
Trained
|
Specialized
|
To Train
|
To Specialize
|
| Focus
|
10
|
15
|
20
|
4
|
8
|
Appraise Weapon
Helps you figure out magical and non-magical information about weapons.
| Formula
|
Skill Level (Bonus)
|
Credit Cost
|
| Untrained
|
Trained
|
Specialized
|
To Train
|
To Specialize
|
| Focus
|
10
|
15
|
20
|
4
|
6
|
Arcane Lore
Helps you learn to use spells and magic items.
| Formula
|
Skill Level (Bonus)
|
Credit Cost
|
| Untrained
|
Trained
|
Specialized
|
To Train
|
To Specialize
|
| Focus/3
|
3
|
8
|
13
|
4
|
6
|
Assess Creature
Helps you figure out a creature's attributes.
| Formula
|
Skill Level (Bonus)
|
Credit Cost
|
| Untrained
|
Trained
|
Specialized
|
To Train
|
To Specialize
|
| (Focus + Self)/2
|
10
|
15
|
20
|
4
|
6
|
Assess Person
Helps you figure out a human's attributes.
| Formula
|
Skill Level (Bonus)
|
Credit Cost
|
| Untrained
|
Trained
|
Specialized
|
To Train
|
To Specialize
|
| (Focus + Self)/2
|
-
|
15
|
20
|
0
|
2
|
Axe
Helps you wields axes, hammers and similar weapons.
| Formula
|
Skill Level (Bonus)
|
Credit Cost
|
| Untrained
|
Trained
|
Specialized
|
To Train
|
To Specialize
|
| (Strength + Coordination)/3
|
7
|
12
|
17
|
6
|
12
|
Bow
Helps you fire bows and similar weapons.
| Formula
|
Skill Level (Bonus)
|
Credit Cost
|
| Untrained
|
Trained
|
Specialized
|
To Train
|
To Specialize
|
| Coordination/2
|
5
|
10
|
15
|
8
|
16
|
Cooking
Used to produce restorative foods.
| Formula
|
Skill Level (Bonus)
|
Credit Cost
|
| Untrained
|
Trained
|
Specialized
|
To Train
|
To Specialize
|
| (Coordination + Focus) /
3
|
10
|
15
|
20
|
4
|
6
|
Creature Enchantment
Allows you to cast spells that affect creatures' abilities.
| Formula
|
Skill Level (Bonus)
|
Credit Cost
|
| Untrained
|
Trained
|
Specialized
|
To Train
|
To Specialize
|
| (Focus + Self)/4
|
0
|
10
|
15
|
8
|
16
|
Crossbow
Helps you fire crossbows and similar weapons.
| Formula
|
Skill Level (Bonus)
|
Credit Cost
|
| Untrained
|
Trained
|
Specialized
|
To Train
|
To Specialize
|
| Coordination/2
|
5
|
10
|
15
|
6
|
12
|
Dagger
Helps you wield daggers, knives and similar weapons.
| Formula
|
Skill Level (Bonus)
|
Credit Cost
|
| Untrained
|
Trained
|
Specialized
|
To Train
|
To Specialize
|
| (Quickness + Coordination)/3
|
-
|
15
|
17
|
0
|
4
|
Deception
Helps prevent others from seeing your abilities.
| Formula
|
Skill Level (Bonus)
|
Credit Cost
|
| Untrained
|
Trained
|
Specialized
|
To Train
|
To Specialize
|
| (Focus + Self)/4
|
5
|
10
|
15
|
4
|
6
|
Fletching
Craft your own Quarrels and Arrows
| Formula
|
Skill Level (Bonus)
|
Credit Cost
|
| Untrained
|
Trained
|
Specialized
|
To Train
|
To Specialize
|
| (Coordination + Focus) /
3
|
10
|
15
|
20
|
4
|
6
|
Healing
Helps you heal injuries.
| Formula
|
Skill Level (Bonus)
|
Credit Cost
|
| Untrained
|
Trained
|
Specialized
|
To Train
|
To Specialize
|
| (Focus + Coordination)/3
|
5
|
12
|
17
|
6
|
10
|
Item Enchantment
Allows you to cast spells that affect items' properties.
| Formula
|
Skill Level (Bonus)
|
Credit Cost
|
| Untrained
|
Trained
|
Specialized
|
To Train
|
To Specialize
|
| (Focus + Self)/4
|
0
|
10
|
15
|
8
|
16
|
Jump
Helps you jump higher and fall farther.
| Formula
|
Skill Level (Bonus)
|
Credit Cost
|
| Untrained
|
Trained
|
Specialized
|
To Train
|
To Specialize
|
| (Strength + Coordination)/2
|
-
|
15
|
20
|
0
|
4
|
Leadership
Affects the amount of experience you can gain from your vassals in the allegiance system.
| Formula
|
Skill Level (Bonus)
|
Credit Cost
|
| Untrained
|
Trained
|
Specialized
|
To Train
|
To Specialize
|
| Self
|
10
|
15
|
20
|
8
|
14
|
Life Magic
Allows you to cast spells that heal and protect creatures.
| Formula
|
Skill Level (Bonus)
|
Credit Cost
|
| Untrained
|
Trained
|
Specialized
|
To Train
|
To Specialize
|
| (Focus + Self)/4
|
0
|
10
|
15
|
12
|
20
|
Lockpick
Lets you analyze locks and pick them.
| Formula
|
Skill Level (Bonus)
|
Credit Cost
|
| Untrained
|
Trained
|
Specialized
|
To Train
|
To Specialize
|
| (Focus + Coordination)/3
|
0
|
12
|
17
|
6
|
10
|
Loyalty
Affects the amount of experience given to your patron in the allegiance system.
| Formula
|
Skill Level (Bonus)
|
Credit Cost
|
| Untrained
|
Trained
|
Specialized
|
To Train
|
To Specialize
|
| Self
|
10
|
15
|
20
|
4
|
8
|
Mace
Helps you wield maces, clubs and similar weapons.
| Formula
|
Skill Level (Bonus)
|
Credit Cost
|
| Untrained
|
Trained
|
Specialized
|
To Train
|
To Specialize
|
| (Strength + Coordination)/3
|
7
|
12
|
17
|
6
|
12
|
Magic Defense
Helps you resist magic from spells and magic items.
| Formula
|
Skill Level (Bonus)
|
Credit Cost
|
| Untrained
|
Trained
|
Specialized
|
To Train
|
To Specialize
|
| (Focus + Self)/6
|
-
|
8
|
13
|
0
|
12
|
Mana Conversion
Reduces the mana consumed by spells and magic items.
| Formula
|
Skill Level (Bonus)
|
Credit Cost
|
| Untrained
|
Trained
|
Specialized
|
To Train
|
To Specialize
|
| (Focus + Self)/6
|
0
|
8
|
13
|
6
|
12
|
Melee Defense
Helps you avoid damage in melee (hand-to-hand) combat.
| Formula
|
Skill Level (Bonus)
|
Credit Cost
|
| Untrained
|
Trained
|
Specialized
|
To Train
|
To Specialize
|
| (Quickness + Coordination)/3
|
7
|
12
|
17
|
10
|
20
|
Missile Defense
Helps you avoid damage in missile (long-range) combat.
| Formula
|
Skill Level (Bonus)
|
Credit Cost
|
| Untrained
|
Trained
|
Specialized
|
To Train
|
To Specialize
|
| (Quickness + Coordination)/5
|
4
|
8
|
14
|
6
|
10
|
Run
Helps you run faster and jump farther.
| Formula
|
Skill Level (Bonus)
|
Credit Cost
|
| Untrained
|
Trained
|
Specialized
|
To Train
|
To Specialize
|
| Quickness
|
-
|
15
|
20
|
0
|
4
|
Spear
Helps you wield spears and similar weapons.
| Formula
|
Skill Level (Bonus)
|
Credit Cost
|
| Untrained
|
Trained
|
Specialized
|
To Train
|
To Specialize
|
| (Strength + Coordination)/3
|
7
|
12
|
14
|
4
|
8
|
Staff
Helps you wield staves and similar weapons.
| Formula
|
Skill Level (Bonus)
|
Credit Cost
|
| Untrained
|
Trained
|
Specialized
|
To Train
|
To Specialize
|
| (Strength + Coordination)/3
|
7
|
12
|
17
|
4
|
8
|
Sword
Helps you wield swords and similar weapons.
| Formula
|
Skill Level (Bonus)
|
Credit Cost
|
| Untrained
|
Trained
|
Specialized
|
To Train
|
To Specialize
|
| (Strength + Coordination)/3
|
7
|
12
|
17
|
8
|
16
|
Thrown Weapon
Helps you use weapons meant for throwing.
| Formula
|
Skill Level (Bonus)
|
Credit Cost
|
| Untrained
|
Trained
|
Specialized
|
To Train
|
To Specialize
|
| Coordination/2
|
4
|
10
|
15
|
6
|
12
|
Unarmed Combat
Helps you punch, kick, and wield punching weapons.
| Formula
|
Skill Level (Bonus)
|
Credit Cost
|
| Untrained
|
Trained
|
Specialized
|
To Train
|
To Specialize
|
| (Strength + Coordination)/3
|
7
|
12
|
17
|
6
|
12
|
War Magic
Allows you to cast spells that cause damage to creatures.
| Formula
|
Skill Level (Bonus)
|
Credit Cost
|
| Untrained
|
Trained
|
Specialized
|
To Train
|
To Specialize
|
| (Focus + Self)/4
|
0
|
10
|
15
|
16
|
28
|
|
TOP
What is in a name?
For some, the core of the character they play is determined by the name the character carries. In Dereth, there are lots of options for names and though the heritage groups have their own process for names, most will find it flexible enough to allow them the name they like best.
Be patient though and find the one that fits, once you walk the lands of Dereth for the first time, the name you chose goes with you throughout your life. Heritage Group Naming Systems
Aluvian
Male names
Many Aluvian men only have one name, with no surname. Examples: Hundreng, Cuthstan, Wothgryn.
Others use a first name, plus the word "the" and a word. Examples: Osgeld the Clever, Burwylf the Wary, Forstlan the Fox.
A few use a proper surname with the suffix "-sun" (meaning "son"). Examples: Scimgryn Emersun, Arbrim Rynesun, Rimgar Ethsun.
Female names
Many Aluvian women only have one name, with no surname. Examples: Lissith, Ulewinn, Sothlal.
Others use a first name, plus the word "the" and a word. Examples: Domlan the True, Arryn the Cat, Ethew the Fair.
A few use a proper surname with the suffix "-mad" (meaning "daughter") Examples: Dirnmod Blodmad, Hadmoc Brismad, Cenhad Estmad. Gharu'ndim
Male names
There are three ways male Gharu'ndim names are formed:
- 'ism
A first name with no surname. Examples: Sunnij, Tiqabar, Abham.
- Hisba
A first name, plus "al-" with a surname. Examples: Ma'whar al-Qutuz, Uzik al-Zarif, Fadlmar al-Tuwah.
- Nasbab
A first name, with the word "ibn" (meaning "son of") and a surname. Examples: Addiris ibn Mauki, Tashtal ibn Yufa, Dhanlal ibn Qa'yam.
Female names
There are three ways female Gharu'ndim names are formed:
- 'ism
A first name with no surname. Examples: Jaidmala, Di'zarafa, Hajliya.
- Hisba
A first name, plus "al-" with a surname. Examples: Qaysban al-Halras, Nuhnaba al-Thudadh, Majqiya al-Ruz.
- Nasbab
A first name, with the word "bint" (meaning "daughter of") and a surname. Examples: Ashrifa bint Yazman, Shulima bint Bashr, Khayl'ida bint Tiqiq.
Sho
Male names
Sho men's names have the surname first and the first name last. Examples: Ninwa Xaojhen, Fenping Banli-Zan, Shui Chon-Po.
Female names
Sho women's names have the surname first and the first name last. Examples: Jyiigo Anming, Chueh Zho-Gau, Houlai Youh.
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