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Race | Appearance | Clothing | Profession | Attributes | Skills | Name and Summary

Race

Selecting your character's heritage group will be the first choice you make in the character creation process. Do not think that all of the heritage groups are the same for they are not - in culture, in background, nor in skills. Study wisely the ways of each group before making your choice. A wise choice can bring added benefits to your chosen profession and skills.

Heritage Group Descriptions

Aluvian

The Aluvians are fiercely individualistic and warlike people, quick to anger but with a strong sense of justice and fairness. Though often suspicious of things new and strange, they are friendly and always prepared with a little help if they can spare it. They are loyalty to their feudal lords but expect to be well-treated in return.

The first people to arrive on Dereth Island were the Aluvians: they settled in the fields and hills around Lake Cragstone.

The Aluvian system of determining rank based on allegiance is listed below.

Titles of Rank
Male Titles Female Titles
Yeoman Yeoman
Baronet Baronet
Baron Baroness
Reeve Reeve
Thane Thane
Ealdor Ealdor
Duke Duchess
Aetheling Aetheling
King Queen
High King High Queen

Gharu'ndim

Desert-dwellers who prefer knowledge and trade to war and bloodshed, the Gharu'ndim are an eminently honorable and formal culture, but they have a reputation for being somewhat distant and proud. Of all of the people's of Dereth, they are the most drawn to the mysteries of magic.

Preferring to talk before fighting whenever possible, they speak with great politeness and formality, peppering their speech with honorifics and references to their national hero, the poet Yasif ibn Salayyar.

The Gharu'ndim system of determining rank based on allegience is listed below.

Titles of Rank
Male Titles Female Titles
Sayyid Sayyida
Shayk Shayka
Maulan Maulana
Mu’allim Mu’allima
Naqib Naqiba
Qadi Qadiya
Mushir Mushira
Amir Amira
Malikfont Malikafont
Sultan Sultana

Sho

Sho are a people for whom duty an self-discipline are the highest virtues. Normally peaceful, nonetheless they have raised warfare to an art form.

The Sho view the world in terms of absolute, universal laws. Their guiding principles are represented by the three Elder Spirits: the Unicorn of grace, the Firebird of splendor, and the Dragon of power. They speak succinctly and regard other peoples with suspicion, but a Sho friend is a friend for life.

The Sho system of determining rank based on allegience is listed below.

Titles of Rank
Male Titles Female Titles
Jinin Jinin
Jo-chueh Jo-chueh
Nan-chueh Nan-chueh
Shi-chueh Shi-chueh
Ta-chueh Ta-chueh
Kun-chueh Kun-chueh
Kou Kou
Taikou Taikou
Ou Jo-ou
Koutei Koutei

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Appearance

Asheron's call gives you a wide section of choices to customize your character's face. Chose your eyes and hairline, your nose, your mouth and chin as well as your hairstyle. Once you have those done, tweak the color of your eyes, your skin and your hair until you get the look you want.

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Clothing

Select your clothing with care as you create your character... chose interesting colors and combinations for these might be with you for a while. Earning pyreals in Dereth can take a while and clothing might not be what you would chose to spend your hard-earned funds on for quite a while. Make your entrance into Dereth a dashing one by selecting an outfit and colors that suit your new character right from the start.

Clothing Options

Aluvian

  • Headgear - None, Cloth Cap, Cloth Cowl
  • Shirt - Shirt, Tunic, Baggy Shirt, Baggy Tunic, Doublet, Smock
  • Trousers - Wide Breeches, Trousers, Pants
  • Footwear - Leather Boots, Shoes

Gharu'ndim

  • Headgear - None, Qafiya, Turban
  • Shirt - Baggy Tunic, Jerkin, Loose Shirt, Puffy Tunic, Smock
  • Trousers - Baggy Breeches, Baggy Pants, Pantaloons
  • Footwear - Leather Boots, Slippers

Sho

  • Headgear - None, Cloth Cap
  • Shirt - Baggy Shirt, Doublet, Flared Shirt, Flared Tunic, Loose Shirt, Loose Tunic
  • Trousers - Flared Pants, Loose Breeches, Loose Pants
  • Footwear - Leather Boots, Shoes

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Profession

Your character's profession will affect many things about how your character develops. Selecting a character profession template does not mean you cannot adjust your characters attributes and skills but it will give you a solid foundation for what a character in the chosen profession needs to succeed.

Each heritage groups professions are a bit different as each group brings with it skills the other two may not offer. So chose wisely and built a strong character with a well-defined profession right from the start.

Each profession's statistics listed below are based on the simple template (there were no changes made to the attributes or skills for that character during the creation process). The information below reflects what you would see if you chose a standard Aluvian archer for example and did not modify the template.

Each starting character has a specific list of equipment listed below for that profession. In addition to those items, all characters, no matter what their profession start out with the following: 500 pyreals, 1 Welcome letter, 1 Calling Stone, 1 sack, and 1 food.

Aluvian

Bow Hunter
Core Attributes Secondary Attributes
Strength Endurance Coordination Quickness Focus Self Health Stamina Mana
40 30 100 100 50 10 15 30 10
Specialized Skills: Arcane Lore (27), Bow (60), Melee Defense (77)
Trained Skills: Assess Person (35), Dagger (72),Item Enchantment (20), Jump (75), Loyalty (8), Magic Defense (14), Run (105).
Starting Equipment: Calling Stone, Welcome Letter, Starter Knife, 250 Arrows, Starter Shortbow, Bread, Aluvian Wand, Spell Componants, 500 pyreals.
Swashbuckler
Core Attributes Secondary Attributes
Strength Endurance Coordination Quickness Focus Self Health Stamina Mana
100 40 100 50 20 20 20 40 20
Specialized Skills: Arcane Lore (17), Melee Defense (60), Sword (77)

Trained Skills: Assess Person (25), Dagger (55), Item Enchantment (15), Jump (150), Loyalty (10), Magic Defense (11), Run (55)

Starting Equipment: Calling Stone, Welcome Letter, Starter Shortsword, Starter Knife, Bread, Aluvian Wand, Spell Componants, 500 pyreals
Life Caster
Core Attributes Secondary Attributes
Strength Endurance Coordination Quickness Focus Self Health Stamina Mana
40 50 10 30 100 100 25 50 100
Specialized Skills: Life Magic (60)
Trained Skills: Assess Person (105), Creature Enchantment (55), Dagger (18), Jump (30), Loyalty (30), Magic Defense (34), Mana Conversion (38), Run (35), War Magic (55)
Starting Equipment: Calling Stone, Welcome Letter, Starter Knife, Bread, Aluvian Wand, Spell Componants, 500 pyreals
War Mage
Core Attributes Secondary Attributes
Strength Endurance Coordination Quickness Focus Self Health Stamina Mana
50 40 10 30 100 100 20 40 100
Specialized Skills: Mana Conversion (43), War Magic (60)
Trained Skills: Arcane Lore (38), Assess Person (105), Dagger (18), Healing (42), Jump (35), Loyalty (30), Magic Defence (34), Run (35)
Starting Equipment: Calling Stone, Welcome Letter, Crude Healing Kit, Bread, Aluvian Wand, Spell Componants, 500 pyreals
Wayfarer
Core Attributes Secondary Attributes
Strength Endurance Coordination Quickness Focus Self Health Stamina Mana
30 30 100 100 60 10 15 30 10
Specialized Skills: Arcane Lore (30), Dagger (77), Lockpick (63)
Trained Skills: Assess Person (40), Cross-Bow (55), Healing (58), Item Enchantment (23), Jump (70), Loyalty (8), Magic Defence (15), Melee Defence (72), Run (105)
Starting Equipment: Calling Stone, Welcome Letter, Crude Lockpick, Crude Healing Kit, Starter Knife, 250 Quarrels, Starter Cross-Bow, Bread, Aluvian Wand, Spell Componants, 500 pyreals
Soldier
Core Attributes Secondary Attributes
Strength Endurance Coordination Quickness Focus Self Health Stamina Mana
100 60 100 50 10 10 30 60 10
Specialized Skills: Arcane Lore (13), Axe (77), Melee Defence (60)
Trained Skills: Assess Person (15), Cross-Bow (55), Dagger (55), Healing (42), Jump (105), Loyalty (8), Magic Defense (8), Run (55)
Starting Equipment: Calling Stone, Welcome Letter, Crude Healing Kit, Starter Knife, 250 Quarrels, Starter Cross-Bow, Starter Hand Axe, Bread, 500 pyreals

Gharu'ndim

Bow Hunter
Core Attributes Secondary Attributes
Strength Endurance Coordination Quickness Focus Self Health Stamina Mana
40 30 100 100 50 10 15 30 10
Specialized Skills: Arcane Lore (27), Bow (60), Melee Defense (77)
Trained Skills: Appraise Item(55), Item Enchantment (20), Jump (75), Loyalty (8), Magic Defense (14), Run (105), Staff (52)
Starting Equipment: Calling Stone, Welcome Letter, Starter Nabut, 250 Arrows, Starter Nayin, Cheese, Gharu'ndim Wand, Spell Componants, 500 pyreals.
Swashbuckler
Core Attributes Secondary Attributes
Strength Endurance Coordination Quickness Focus Self Health Stamina Mana
100 40 100 50 20 20 20 40 20
Specialized Skills: Arcane Lore (17), Melee Defense (60), Sword (77)

Trained Skills: Appraise Item (25), Item Enchantment (15), Jump (150), Loyalty (10), Magic Defense (11), Run (55), Staff (72)

Starting Equipment: Calling Stone, Welcome Letter, Starter Simi, Starter Nabut, Cheese, Gharu'ndim Wand, Spell Componants, 500 pyreals
Life Caster
Core Attributes Secondary Attributes
Strength Endurance Coordination Quickness Focus Self Health Stamina Mana
40 50 10 30 100 100 25 50 100
Specialized Skills: Life Magic (60)
Trained Skills: Appraise Item (105), Creature Enchantment (55), Jump (30), Loyalty (30), Magic Defense (34), Mana Conversion (38), Run (35), Staff (22), War Magic (55)
Starting Equipment: Calling Stone, Welcome Letter, Starter Nabut, Cheese, Gharu'ndim Wand, Spell Componants, 500 pyreals
War Mage
Core Attributes Secondary Attributes
Strength Endurance Coordination Quickness Focus Self Health Stamina Mana
50 40 10 30 100 100 20 40 100
Specialized Skills: Mana Conversion (43), War Magic (60)
Trained Skills: Arcane Lore (38), Appraise Item (150), Healing (42), Jump (35), Loyalty (30), Magic Defence (34), Run (35), Staff (25)
Starting Equipment: Calling Stone, Welcome Letter, Crude Healing Kit, Starter Nabut, Cheese, Gharu'ndim Wand, Spell Componants, 500 pyreals
Wayfarer
Core Attributes Secondary Attributes
Strength Endurance Coordination Quickness Focus Self Health Stamina Mana
30 30 100 100 60 10 15 30 10
Specialized Skills: Arcane Lore (30), Dagger (77)
Trained Skills: Appraise Item (65), Cross-Bow (55), Healing (58), Item Enchantment (23), Jump (70), Lockpick (58), Loyalty (8), Magic Defence (15), Melee Defence (72), Run (105), Staff (48)
Starting Equipment: Calling Stone, Welcome Letter, Crude Lockpick, Crude Healing Kit, Starter Nabut, Starter Jambiya, 250 Quarrels, Starter Cross-Bow, Cheese, Gharu'ndim Wand, Spell Componants, 500 pyreals
Soldier
Core Attributes Secondary Attributes
Strength Endurance Coordination Quickness Focus Self Health Stamina Mana
100 60 100 50 10 10 30 60 10
Specialized Skills: Arcane Lore (13), Axe (77), Melee Defence (60)
Trained Skills: Appraise Item (15), Cross-Bow (55), Healing (42), Jump (105), Loyalty (8), Magic Defense (8), Run (55), Staff (72)
Starting Equipment: Calling Stone, Welcome Letter, Crude Healing Kit, Starter Nabut, 250 Quarrels, Starter Cross-Bow, Starter Tungi, Cheese, 500 pyreals

Sho

Bow Hunter
Core Attributes Secondary Attributes
Strength Endurance Coordination Quickness Focus Self Health Stamina Mana
40 30 100 100 50 10 15 30 10
Specialized Skills: Arcane Lore (27), Bow (60), Melee Defense (77)
Trained Skills: Item Enchantment (20), Jump (75), Loyalty (8), Magic Defense (14), Run (105), Unarmed Combat (52)
Starting Equipment: Calling Stone, Welcome Letter, 250 Arrows, Starter Shouyumi, Apple, Sho Wand, Spell Componants, 500 pyreals.
Swashbuckler
Core Attributes Secondary Attributes
Strength Endurance Coordination Quickness Focus Self Health Stamina Mana
100 40 100 50 20 20 20 40 20
Specialized Skills: Arcane Lore (17), Melee Defense (60), Sword (77)

Trained Skills: Item Enchantment (15), Jump (150), Loyalty (10), Magic Defense (11), Run (55), Unarmed Combat (72)

Starting Equipment: Calling Stone, Welcome Letter, Starter Yaoji, Apple, Sho Wand, Spell Componants, 500 pyreals
Life Caster
Core Attributes Secondary Attributes
Strength Endurance Coordination Quickness Focus Self Health Stamina Mana
40 50 10 30 100 100 25 50 100
Specialized Skills: Life Magic (60)
Trained Skills: Creature Enchantment (55), Dagger (18), Jump (30), Loyalty (30), Magic Defense (34), Mana Conversion (38), Run (35), Unarmed Combat (22), War Magic (55)
Starting Equipment: Calling Stone, Welcome Letter, Apple, Sho Wand, Spell Componants, 500 pyreals
War Mage
Core Attributes Secondary Attributes
Strength Endurance Coordination Quickness Focus Self Health Stamina Mana
50 40 10 30 100 100 20 40 100
Specialized Skills: Mana Conversion (43), War Magic (60)
Trained Skills: Arcane Lore (38), Healing (42), Jump (35), Loyalty (30), Magic Defence (34), Run (35), Unarmed Combat (25)
Starting Equipment: Calling Stone, Welcome Letter, Crude Healing Kit, Apple, Sho Wand, Spell Componants, 500 pyreals
Wayfarer
Core Attributes Secondary Attributes
Strength Endurance Coordination Quickness Focus Self Health Stamina Mana
30 30 100 100 60 10 15 30 10
Specialized Skills: Arcane Lore (30), Dagger (77)
Trained Skills: Cross-Bow (55), Healing (58), Item Enchantment (23), Jump (70), Lockpick (58), Loyalty (8), Magic Defence (15), Melee Defence (72), Run (105), Unarmed Combat (48)
Starting Equipment: Calling Stone, Welcome Letter, Crude Lockpick, Crude Healing Kit, Starter Knife, 250 Quarrels, Starter Cross-Bow, Apple, Sho Wand, Spell Componants, 500 pyreals
Soldier
Core Attributes Secondary Attributes
Strength Endurance Coordination Quickness Focus Self Health Stamina Mana
100 60 100 50 10 10 30 60 10
Specialized Skills: Arcane Lore (13), Axe (77), Melee Defence (60)
Trained Skills: Cross-Bow (55), Healing (42), Jump (105), Loyalty (8), Magic Defense (8), Run (55), Unarmed Combat (72)
Starting Equipment: Calling Stone, Welcome Letter, Crude Healing Kit, 250 Quarrels, Starter Cross-Bow, Starter Shou-ono, Bread, 500 pyreals

Custom

 
Core Attributes Secondary Attributes
Strength Endurance Coordination Quickness Focus Self Health Stamina Mana
10 10 10 10 10 10 5 10 10
Specialized Skills: None
Trained Skills: None
Starting Equipment: 500 pyreals

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Attributes

A character's physical make-up is established by six core attributes: Coordination, Endurance, Focus, Quickness, Self, and Strength. These six will set the values for the three secondary attributes: Heath, Stamina and Mana. They will also determine how well you are able to perform specific tasks from lock picking to hand-to-hand combat.

During character creation, you can set the levels for each of the six core attributes, which in turn, set the levels for your three secondary attributes. Throughout your character's life, each time you achieve a level, you can use your experience points to increase your core attributes as well as yours skills. As Endurance and Self increase, your secondary attributes (Health, Stamina and Mana) will increase as well.

Core Attributes

  • Coordination

    Measures your character's reflexes. The higher your Coordination, the better you fight and perform dexterous actions, such as picking locks.

  • Endurance

    Measures how healthy your character is. The higher your Endurance, the more Health and Stamina you have.

  • Focus

    Measures the acuteness of your character's mind and senses. The higher your Focus, the better you are at Magic and other mental skills, such as Appraisal.

  • Quickness

    Measures how fast your character is. The higher your Quickness. the faster you run and the quicker you attack in combat.

  • Self

    Measures your character's mental strength and will power. The higher your Self, the more Mana you have.

  • Strength

    Measures your character's muscular power. The higher your Strength, the more damage you do in combat, the more encumbrance you can carry before becoming overloaded.

Secondary Attributes

Attribute Formula Base Value Notes
  Health Endurance/2 5   Determined by your Endurance
  Stamina Equal to Endurance 10   Determined by your Endurance
  Mana Equal to Self 10   Determined by your Self

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Skills

You can spend experience points to raise your Trained and Specialized skills into the hundreds. You can also earn more skill credits to Train (but not Specialize) in new skills. There are 32 skills which your character can learn. Only 4 skills can be Specialized skills but in time most of the remaining skills can eventually become Trained skills.

There is a skill bonus for Trained or Specialized skills. The Training bonus is +5. The Specialization bonus is +10. The bonus is added to the starting level of the skill by Training or Specializing in it. For example: If your Focus is equal to 62, your Appraise Armor skill (which equals your Focus) also equals 62. If you use skill credits to elevate Appraise Armor from the Untrained to the Trained level, there is a 5 point skill bonus. Thus a person with Appraise Armor as a Trained skill will have a skill level of 67. If you use additional skill credits to elevate Appraise Armor from Trained to a Specialized skill, there is a 10 point skill bonus. Thus a person with Appraise Armor as a Specialized skill will have a skill value of 72.

Skill Descriptions

Alchemy

Used to refine magic potions, powders, and metals.

Formula Skill Level (Bonus) Credit Cost
Untrained Trained Specialized To Train To Specialize
(Coordination + Focus) / 3 10 15 20 6 12

Appraise Armor

Helps you figure out magical and non-magical information about armor.

Formula Skill Level (Bonus) Credit Cost
Untrained Trained Specialized To Train To Specialize
Focus 10 15 20 4 6

Appraise Item

Helps you figure out non-magical information about items.

Formula Skill Level (Bonus) Credit Cost
Untrained Trained Specialized To Train To Specialize
Focus 10 15 20 2 4

Appraise Magic Item

Helps you figure out information about magical items.

Formula Skill Level (Bonus) Credit Cost
Untrained Trained Specialized To Train To Specialize
Focus 10 15 20 4 8

Appraise Weapon

Helps you figure out magical and non-magical information about weapons.

Formula Skill Level (Bonus) Credit Cost
Untrained Trained Specialized To Train To Specialize
Focus 10 15 20 4 6

Arcane Lore

Helps you learn to use spells and magic items.

Formula Skill Level (Bonus) Credit Cost
Untrained Trained Specialized To Train To Specialize
Focus/3 3 8 13 4 6

Assess Creature

Helps you figure out a creature's attributes.

Formula Skill Level (Bonus) Credit Cost
Untrained Trained Specialized To Train To Specialize
(Focus + Self)/2 10 15 20 4 6

Assess Person

Helps you figure out a human's attributes.

Formula Skill Level (Bonus) Credit Cost
Untrained Trained Specialized To Train To Specialize
(Focus + Self)/2 - 15 20 0 2

Axe

Helps you wields axes, hammers and similar weapons.

Formula Skill Level (Bonus) Credit Cost
Untrained Trained Specialized To Train To Specialize
(Strength + Coordination)/3 7 12 17 6 12

Bow

Helps you fire bows and similar weapons.

Formula Skill Level (Bonus) Credit Cost
Untrained Trained Specialized To Train To Specialize
Coordination/2 5 10 15 8 16

Cooking

Used to produce restorative foods.

Formula Skill Level (Bonus) Credit Cost
Untrained Trained Specialized To Train To Specialize
(Coordination + Focus) / 3 10 15 20 4 6

Creature Enchantment

Allows you to cast spells that affect creatures' abilities.

Formula Skill Level (Bonus) Credit Cost
Untrained Trained Specialized To Train To Specialize
(Focus + Self)/4 0 10 15 8 16

Crossbow

Helps you fire crossbows and similar weapons.

Formula Skill Level (Bonus) Credit Cost
Untrained Trained Specialized To Train To Specialize
Coordination/2 5 10 15 6 12

Dagger

Helps you wield daggers, knives and similar weapons.

Formula Skill Level (Bonus) Credit Cost
Untrained Trained Specialized To Train To Specialize
(Quickness + Coordination)/3 - 15 17 0 4

Deception

Helps prevent others from seeing your abilities.

Formula Skill Level (Bonus) Credit Cost
Untrained Trained Specialized To Train To Specialize
(Focus + Self)/4 5 10 15 4 6

Fletching

Craft your own Quarrels and Arrows

Formula Skill Level (Bonus) Credit Cost
Untrained Trained Specialized To Train To Specialize
(Coordination + Focus) / 3 10 15 20 4 6

Healing

Helps you heal injuries.

Formula Skill Level (Bonus) Credit Cost
Untrained Trained Specialized To Train To Specialize
(Focus + Coordination)/3 5 12 17 6 10

Item Enchantment

Allows you to cast spells that affect items' properties.

Formula Skill Level (Bonus) Credit Cost
Untrained Trained Specialized To Train To Specialize
(Focus + Self)/4 0 10 15 8 16

Jump

Helps you jump higher and fall farther.

Formula Skill Level (Bonus) Credit Cost
Untrained Trained Specialized To Train To Specialize
(Strength + Coordination)/2 - 15 20 0 4

Leadership

Affects the amount of experience you can gain from your vassals in the allegiance system.

Formula Skill Level (Bonus) Credit Cost
Untrained Trained Specialized To Train To Specialize
Self 10 15 20 8 14

Life Magic

Allows you to cast spells that heal and protect creatures.

Formula Skill Level (Bonus) Credit Cost
Untrained Trained Specialized To Train To Specialize
(Focus + Self)/4 0 10 15 12 20

Lockpick

Lets you analyze locks and pick them.

Formula Skill Level (Bonus) Credit Cost
Untrained Trained Specialized To Train To Specialize
(Focus + Coordination)/3 0 12 17 6 10

Loyalty

Affects the amount of experience given to your patron in the allegiance system.

Formula Skill Level (Bonus) Credit Cost
Untrained Trained Specialized To Train To Specialize
Self 10 15 20 4 8

Mace

Helps you wield maces, clubs and similar weapons.

Formula Skill Level (Bonus) Credit Cost
Untrained Trained Specialized To Train To Specialize
(Strength + Coordination)/3 7 12 17 6 12

Magic Defense

Helps you resist magic from spells and magic items.

Formula Skill Level (Bonus) Credit Cost
Untrained Trained Specialized To Train To Specialize
(Focus + Self)/6 - 8 13 0 12

Mana Conversion

Reduces the mana consumed by spells and magic items.

Formula Skill Level (Bonus) Credit Cost
Untrained Trained Specialized To Train To Specialize
(Focus + Self)/6 0 8 13 6 12

Melee Defense

Helps you avoid damage in melee (hand-to-hand) combat.

Formula Skill Level (Bonus) Credit Cost
Untrained Trained Specialized To Train To Specialize
(Quickness + Coordination)/3 7 12 17 10 20

Missile Defense

Helps you avoid damage in missile (long-range) combat.

Formula Skill Level (Bonus) Credit Cost
Untrained Trained Specialized To Train To Specialize
(Quickness + Coordination)/5 4 8 14 6 10

Run

Helps you run faster and jump farther.

Formula Skill Level (Bonus) Credit Cost
Untrained Trained Specialized To Train To Specialize
Quickness - 15 20 0 4

Spear

Helps you wield spears and similar weapons.

Formula Skill Level (Bonus) Credit Cost
Untrained Trained Specialized To Train To Specialize
(Strength + Coordination)/3 7 12 14 4 8

Staff

Helps you wield staves and similar weapons.

Formula Skill Level (Bonus) Credit Cost
Untrained Trained Specialized To Train To Specialize
(Strength + Coordination)/3 7 12 17 4 8

Sword

Helps you wield swords and similar weapons.

Formula Skill Level (Bonus) Credit Cost
Untrained Trained Specialized To Train To Specialize
(Strength + Coordination)/3 7 12 17 8 16

Thrown Weapon

Helps you use weapons meant for throwing.

Formula Skill Level (Bonus) Credit Cost
Untrained Trained Specialized To Train To Specialize
Coordination/2 4 10 15 6 12

Unarmed Combat

Helps you punch, kick, and wield punching weapons.

Formula Skill Level (Bonus) Credit Cost
Untrained Trained Specialized To Train To Specialize
(Strength + Coordination)/3 7 12 17 6 12

War Magic

Allows you to cast spells that cause damage to creatures.

Formula Skill Level (Bonus) Credit Cost
Untrained Trained Specialized To Train To Specialize
(Focus + Self)/4 0 10 15 16 28

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Name and Summary

What is in a name?

For some, the core of the character they play is determined by the name the character carries. In Dereth, there are lots of options for names and though the heritage groups have their own process for names, most will find it flexible enough to allow them the name they like best.

Be patient though and find the one that fits, once you walk the lands of Dereth for the first time, the name you chose goes with you throughout your life.

Heritage Group Naming Systems

Aluvian

Male names

Many Aluvian men only have one name, with no surname.
Examples: Hundreng, Cuthstan, Wothgryn.

Others use a first name, plus the word "the" and a word.
Examples: Osgeld the Clever, Burwylf the Wary, Forstlan the Fox.

A few use a proper surname with the suffix "-sun" (meaning "son").
Examples: Scimgryn Emersun, Arbrim Rynesun, Rimgar Ethsun.

Female names

Many Aluvian women only have one name, with no surname.
Examples: Lissith, Ulewinn, Sothlal.

Others use a first name, plus the word "the" and a word.
Examples: Domlan the True, Arryn the Cat, Ethew the Fair.

A few use a proper surname with the suffix "-mad" (meaning "daughter")
Examples: Dirnmod Blodmad, Hadmoc Brismad, Cenhad Estmad.

Gharu'ndim

Male names

There are three ways male Gharu'ndim names are formed:

  • 'ism
    A first name with no surname.
    Examples: Sunnij, Tiqabar, Abham.
  • Hisba
    A first name, plus "al-" with a surname.
    Examples: Ma'whar al-Qutuz, Uzik al-Zarif, Fadlmar al-Tuwah.
  • Nasbab
    A first name, with the word "ibn" (meaning "son of") and a surname.
    Examples: Addiris ibn Mauki, Tashtal ibn Yufa, Dhanlal ibn Qa'yam.

Female names

There are three ways female Gharu'ndim names are formed:

  • 'ism
    A first name with no surname.
    Examples: Jaidmala, Di'zarafa, Hajliya.
  • Hisba
    A first name, plus "al-" with a surname.
    Examples: Qaysban al-Halras, Nuhnaba al-Thudadh, Majqiya al-Ruz.
  • Nasbab
    A first name, with the word "bint" (meaning "daughter of") and a surname.
    Examples: Ashrifa bint Yazman, Shulima bint Bashr, Khayl'ida bint Tiqiq.

Sho

Male names

Sho men's names have the surname first and the first name last.
Examples: Ninwa Xaojhen, Fenping Banli-Zan, Shui Chon-Po.

Female names

Sho women's names have the surname first and the first name last.
Examples: Jyiigo Anming, Chueh Zho-Gau, Houlai Youh.

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